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Thread: Jerry's entourage [IC]
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2024-04-15, 01:24 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
Bommel is spiked flat against the ground by a dragon claw, bouncing back into the air with spinning body and spinning eyes. But the silktail will not be deterred so, uh, easily!
A decent counterargument is made, however, in the form of spooky bones doing even spookier things! Thus, they engage in a very cold juggle combo, bouncing Bommel back and forth in the air, leading to even faster spinning eyes!
So it is less Bommel launching an assault on the bone dragon, and more trying to move and warm up and batter away the spooky bones. Which also happens to hit the dragon a whole lot.
"C-c-c-campfire C-c-c-combo!" And Bommel just wildly spins and jumps around, off of the flying bones and the dragon-shaped bones, clapping burning ears. The flames get even bigger from Bommel blowing additional air on his ears in hopes of making things warmer.
Spoiler: ActionsConcealment check for the dragon claw attack that hit Bommel last round (21+ hits) (1d100)[23]
Swift Use Burning Blade maneuver to gain +1d6+5 fire damage to all attacks this turn.
Full Action Full attack the bone dragon, then moves over to the west side of the bone dragon (no AoOs by the dragon)! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
Bite (1d20+16)[17], for (1d3+14)[16] physical damage + (1d6+5)[8] fire damage Nat 1
Ear 1 (1d20+16)[32], for (1d2+8)[10] piercing and slashing damage + (1d6+5)[7] fire damage
Ear 2 (1d20+16)[21], for (1d2+8)[10] piercing and slashing damage + (1d6+5)[9] fire damage
Unarmed blob 1 (1d20+17)[33], for (1d2+8)[10] piercing and slashing damage + (1d6+5)[11] fire damage
Unarmed blob 2 (1d20+12)[32], for (1d2+8)[9] piercing and slashing damage + (1d6+5)[7] fire damage Nat 20
Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.
Last edited by Ridai; 2024-04-15 at 01:26 PM.
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2024-04-15, 02:43 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
Morazzt the Mound didn't quite expect such an utterly vicious form of resistence; the worst part is watching poor Bommel swirl in the bony air: it gives Morazzt the Mound a veritable vertigo of a kind Morazzt the Mound wasn't aware Morazzt the Mound could even experience earlier. ThAT iS veRY unnECCEsAry. Morazzt the Mound tries to hurriedly calm the bone dragon with a few friendly pats, figuring this situation requires some quick defusing. Maybe a hug would help with that?
;Spoiler: OOC
Martial Spirit healing for 2 hp for self if any attack hits (ouch);
immediate action use Thick Vegetation to halve the damage from the bite;
accidental friendly Furious Counterstrike standard action Foehammer: (1d20+10)[25] for (3d6+4)[14],
(1d20+10)[16] for (3d6+4)[13],
and (2d6)[10] extra damage on a hit (which, at any rate, ignores DR and Hardness);
if both slams hit, Morazzt is trying for a hug: (1d20+14)[33] too.
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2024-04-15, 02:46 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
Spoiler: OOC
Oh, right. Maneuvers: (1d4)[2]
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2024-04-17, 05:48 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: Jerry's entourage [IC]
Impigo was proud, headstrong, and daring, but he was no stupid goblin! After taking a heavy beating, it was the moment of a tactical retreat.
He called into his infernal abilities and became invisible, hoping these foes couldn't hammer him to pulp.
Spoiler: ActionsStandard: Spell like ability (No AoO) to turn invisible.
Move away from the big guys.
(1d20+10)[19] move silently.
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2024-04-18, 05:55 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
Bommel and Morazzt together bring down the massive bone dragon which falls apart after they're combined attacks. But it doesn't stop the battering of flying bones.
Spoiler: MorazztMorazzt heals 4 HP.
Spoiler: Morazzt and BommelDamage: (3d8)[13] Negative energy and ice damage.
When Impigo disappears the now giant dwarfs are confused, the robed dwarf try's to help the situation in hissing something in dwarfen.
Spoiler: DwarvenUrkl, stay in stability mode, you others, stay ready!
He then rummages around to draw another scroll.
Spoiler: Illness roll(1d4+1)[3]
The puking and heavily breathing dwarf sees Bommel and Morazzt but is to occupied with heaving to alert the other armored dwarfs who stay on the defensive.
From the south there comes a voice in weird common.
"I smaellll sooomething tooo devooouuuur. Whhheeere issss myyyy fooooooood!??!"
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2024-04-18, 01:22 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
An unusually large pink ice cube comes sliding from the room of angry cold bones, thudding against the feet of one of the giant shwarves. The cube cracks, revealing a shaking little silktail, spinning at the maxi-shwarf to warm back up.
Spoiler: ActionsFull Action Move to O19 and full attack the shwarf in O20-P21! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
Bite (1d20+17)[22], for (1d3+14)[15] physical damage
Ear 1 (1d20+17)[22], for (1d2+8)[9] piercing and slashing damage
Ear 2 (1d20+17)[23], for (1d2+8)[9] piercing and slashing damage
Unarmed blob 1 (1d20+18)[30], for (1d2+8)[10] piercing and slashing damage
Unarmed blob 2 (1d20+13)[23], for (1d2+8)[9] piercing and slashing damage
Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.
No AoOs triggered by the target of the attack, tumbling at half speed to avoid AoOs from the rest: (1d20+20)[25]
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2024-04-18, 02:51 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
Morazzt the Mound, feeling not so well about this whole business all of a sudden, primarily on account of the cold bones punching Morazzt the Mound continuously in some odd way that is particularly unpleasant, mutters an apologetic SOrRRy. to the sad remains of the dragon creature, and with a quick tap on Morazzt the Mound in the hope of recharging Morazzt the Mound somewhat, plods after Bommel.
Spoiler: OOC
Alright, standard action Shocking Grasp on self for (1d4)[2] points of temporary CON;
move action move the heck out of that accursed room onto MN16/17, taking the AoO if there's one; and
rolling for another manuever to join Mountain Hammer and Stone Bones on the list of readied stuff: (1d3)[3]
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2024-04-20, 01:32 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: Jerry's entourage [IC]
Impigo turns into an invisible Large Dire boar and silently oinks in his head, ready to pounce on the dwarf rogue next round
OOOOOOINKKK
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2024-04-22, 03:28 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
"IIIIII'mmmm allloowweed tooo eeaat theee fallleeen!"
A tentacle snags the dwarf that Bommel attacked, who fell unconscious and returned to normal dwarf size.
Morazzt doesn't get harassed currently because it seems the one dwarf who could attack him is still too occupied puking in fear.
The giant dwarf who sees his companion falling and beaten by a tiny Bommel heaves a mighty hammer and proceeds to pummel Bommel with it, it's accompanied with a lot of shwarven curse words.
Spoiler: Attack against BommelAttack: (1d20+15)[29]
Damage: (2d8+9)[14]
The dwarf who stabilizes himself into the ground can't aim at Bommel, because his bigger brethren is in the way, slighty changes the position of his arms and unleads multiple crossbow bolts unto Morazzt, who is slighty protected by the natural walls.
Spoiler: MorazztYou have +2 AC against these attacks because of cover.
Attack 1: (1d20+10)[17]
Damage 1: (2d8)[5]
Attack 2: (1d20+10)[19]
Damage 2: (2d8)[3]
Attack 3: (1d20+5)[23]
Damage 3: (2d8)[7]
Attack 4: (1d20+5)[18]
Damage 4: (2d8)[14]
They all do piercing damage.
The robey dwarf has finished rummaging in his backpack and proceeds to use a scroll he fished out.
Spoiler: Roll(1d20)[10]
Spoiler: ImpigoYou're boar nose smells something horrifically putrid, coming out of the southern way, it drags a shwarf with it to add to the smell. It's not only droppings of creatures but also decayed flesh, which seems unusual for a necromancer to have, don't they normally use everything?
I'm also not sure where you got away invisibly from, you could make an AoO at the robe dwarf if you want to.
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2024-04-22, 04:19 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
The appearance of the shwarf-eating tentacle is a bit alarming, almost as alarming as the amounts of fluid coming out of that one shwarf. Bommel did not know they had bags of holding for stomachs. The silktail is still shivering and sniffling from the cold, and a big sneeze sends him flying, quickly enough to luckily dodge the hammer strike aimed at him.
Wanting to be a bit further away from a tentacle and an endlessly spewing dwarf, Bommel more or less rolls up the front of the shwarf in front of him and down his back, which also happens to deliver his many strikes. Clearly on purpose. Yes.
Spoiler: ActionsBommel dodges the hammer attack by virtue of Concealment (rolled in OOC).
Full Action Full attack the shwarf in front of Bommel (+ moving around it without provoking to trigger Child of Shadows)! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
Bite (1d20+17)[36], for (1d3+14)[16] physical damage
Ear 1 (1d20+17)[37], for (1d2+8)[10] piercing and slashing damage Double
Ear 2 (1d20+17)[37], for (1d2+8)[10] piercing and slashing damage Nat 20s?!
Unarmed blob 1 (1d20+18)[29], for (1d2+8)[9] piercing and slashing damage
Unarmed blob 2 (1d20+13)[20], for (1d2+8)[10] piercing and slashing damage
Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.
Last edited by Ridai; 2024-04-22 at 04:20 AM.
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2024-04-22, 05:44 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: Jerry's entourage [IC]
Impigo implales the cloaked dwarf with his invisible tusks, that become uninvisible, or visible, as some say.
Spoiler: AoO
(1d20+16)[35] (1d8+12)[15]
Then he pushes on with another round or relentless Tusking
Spoiler: full round attack
(1d20+16)[17] (1d8+12)[14]
(1d20+11)[17] (1d8+12)[15]
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2024-04-22, 06:16 AM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
Morazzt the Mound, glowing softly in the background, stares at the vomiting Shwarf, in the meantime. ArE yOU… GoiNG To… Morazzt the Mound begins to awkwardly inquire why exactly the expected hammer isn't coming, but the puking just doesn't seem to stop. YoU knOW wHAt, Let mE heLP, GeT it aLL ouT! Morazzt the Mound bobs forward at last, trying to pat the poor thing on the back and maybe squeeze it a little.
For their part, the crossbow bolts go mostly unnoticed.
Spoiler: OOC
Okay, so normal grappling this time, because that's easier, right? Right? (Also, the Mound really needs some healing right now.)
Melee touch attack: (1d20+9)[23], retried melee touch attack if the first one fails: (1d20+4)[7] and
grapple, if succesful: (1d20+14)[25];
do tell if the grapple succeeds, because a Constrict would be nice;
at any rate, if a hit goes through, Martial Spirits gives the Mound back 2hp.
Also, immediate action halving the damage from the one bolt that hits;
and rolling for maneuvers: (1d2)[2]
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2024-04-24, 03:17 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
Bommel with his newly-found sneeze-no-jutsu delivers some expertly strikes, bringing down another massive shwarf.
Morazzt on the other hand get's his vines around the other shwarf, it seems to be helping, because he did stop spewing. His armor also does the same rooting into the ground like the other shwarf did, perhaps that's also a relief?
Spoiler: MorazztYou get a Constrict.
Boarigo get's the robed shwarf (who clearly ISN'T a caster) but his mighty tusks miss him once, which gives him enough life to flee, though he did drop his scroll. He points at the mighty boar, with a bloody grin and yells. "Get it, you stinking carnivorous devourer, GET IT!"
Spoiler: ImpigoWithdraw action, no AoO.
While the rooted shwarf now shoots both at Morazzt and Bommel.
Spoiler: Attack against Bommel
Attack 1: (1d20+10)[21]
Damage 1: (2d8)[12]
Attack 2: (1d20+5)[6]
Damage 2: (2d8)[9]
Spoiler: Attack against Morazzt
Attack 1: (1d20+10)[23]
Damage 1: (2d8)[6]
Attack 2: (1d20+5)[16]
Damage 2: (2d8)[6]
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2024-04-24, 06:35 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
"H-h-hey, th-th-that's not ACHOO n-nice!" Bommel says to the non-giant-shwarf, his defense immaculate and not at all sneezing out of the way of the shots on accident at all, no sir!
Thus, Bommel jitters over to the more giant shwarf between the party and the shooty shwarf and Bommels him whatfor, so that Porkigo can get a word in with the shooty shwarf.
Spoiler: ActionsFull Action Move to and full attack the giant shwarf to the east of Bommel! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
Bite (1d20+17)[22], for (1d3+14)[16] physical damage
Ear 1 (1d20+17)[25], for (1d2+8)[9] piercing and slashing damage
Ear 2 (1d20+17)[22], for (1d2+8)[9] piercing and slashing damage
Unarmed blob 1 (1d20+18)[37], for (1d2+8)[10] piercing and slashing damage
Unarmed blob 2 (1d20+13)[18], for (1d2+8)[9] piercing and slashing damage
Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.
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2024-04-25, 06:29 AM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
Is iT BEtteR Now? Morazzt the Mound continues to squeeze and pat, as it would appear, quite succes- and helpfully the sick Shwarf. Morazzt the Mound does Morazzt the Mound's best to keep track of Morazzt the Mound's own friends in the stricter sense as well, of course, in the meantime, but they seem to be in control of whatever in the Ventral Planes is happening all about. Joining them in pursuit of the Robe can wait a little more. Morazzt the MOund is not a very good chaser anyhow.
Spoiler: OOC
Constrict from last round: (2d6+6)[11] (Morazzt heals for half the damage dealt (Fertilizer)); then:
–immediate action halve crossbow bolt damage (Thick Vegetation);
–slam and slam the grappled Shwarf: (1d20+10)[27] (+1 from Furious Counterstrike) for (3d6+4)[22] and
(1d20+10)[12] for (3d6+4)[12] magical bludgeoning;
–heal for 2 hp if either hits (Martial Spirit);
–continue to grapple: (1d20+15)[19];
–and Constrict if it succeeds: (2d6+6)[16]
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2024-04-25, 10:27 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: Jerry's entourage [IC]
Charging around Bommel and the big dwarf, Impigo pursues the robed schwarf who just treated him as an unintelligent beast!
OOOOOOINNK
Spoiler: ActionIf the oximoron is still standing, I'll tusk him, if not, I'll full pursue the robed one!
Swift: punishing stance
Move towards the dwarf at speed 40'
(1D20+18)[27]
(1D8+12)[15]
(1d6)[1]
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2024-04-26, 05:00 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
Bommel, together with Oinkigo bring down another giant shwarf, the grin of the robed dwarf get's downsided when the voice from the stinking place replies with a.
"Oooohhhh noooo, thaaaaaanks, Iiiiii'm basically... Thiiiiiis fuuuuuull"
Panicking, the robed shwarf... Disappears into thin air.
On Morazzt sides, the big shwarf squirms and try's to get away from Morazzt's massaging embrace.
Spoiler: Break out of Grapple(1d20+12)[15]
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2024-04-27, 02:58 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
Morazzt the Mound, rather unaware of what is happening on the robed Dwarf front still, tries to stay useful where and how Morazzt the Mound can. More hugging and patting ensues, therefore. Still, the shadows of doubt creep in: the Shwarf appears not to be having a very good time. Is that simply the nausea? Is it more than that? BoMMel? You KNow A LOt ***UT ShwARVes. Is iT NORmaL foR THem To pUKE THrougH thE SkiN? MIne iS kINDa doinG thAt, I thINk.
Spoiler: OOC
So, Crusader's Strike slam on the Shwarf: (1d20+9)[10] for (3d6+4)[13],
with Morazzt healing for (1d6+4)[9],
plus 2 hp (Martial Spirit if it hits);
also, more grappling: (1d20+14)[20] and
Constrict if it stays on: (2d6+6)[11]
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2024-04-28, 03:30 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
Replying to Morazzt, Bommel is still sniffling from the cold. "I don't thin-" Surprisingly loud toot as Bommel cleans his nose with a handkerchief. "It should come out through the mouth. I think. Might be shwarf secrets."
Nose a little clearer now, the little silktail sniff(les) at the air, see if he can see where that robey shwarf went.
Spoiler: ActionsSwitch to Hunter's Sense stance as swift action to gain scent.
Move action to try and locate the robed shwarf's scent.Last edited by Ridai; 2024-04-28 at 03:30 AM.
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2024-04-28, 01:47 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: Jerry's entourage [IC]
Impigo is getting anxious, how dared the cloaked dwarf to turn himself invisible as some sort of lowly rogue?!
OOOOOOINK
Impigo screams, as he concentrates in detecting magic for any traces of the invisible dwarf.
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2024-04-29, 08:26 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
The armored shwarf, getting crushed and massaged by Morazzt, releases all tension and sleeps in blissful contempt, falling down and returning to they're nomal size (or is dead.)
With both Bommels nose and Impigo's unfailing knack for magic it's clear that the robed shwarf has gone through a tunnel that only bears the illusion of a wall, with the two of them they bring them down.
Spoiler: OOCEither subdual or all dead, the choice lies with you, he does not have much more fight in him.
From the tunnel where the abhorrent smell comes some happy munching sounds can be heard. The tunnel that Impigo and Bommel found in interpersed with several holes (big enough for Bommel to get in, though they are very dark.)
In a small side-arm of the tunnel are two big chests.
Spoiler: Loot3 Masterwork Mountain Plate (these things are heavy with 200 lbs. But are worth 1000 Gold when sold, you don't need to halve that)
3 Masterwork Battleaxes
1 Scroll of Invisibility Purge,
3 Scrolls of Mage Armor
1 Scroll of Fireball
2 Scrolls of Spider Climb
1 Dagger +1
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2024-04-29, 05:55 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
Bommel hops back over to Morazzt. "We found a secret hallway. And it has a lot of holes!" A beat. "But it is not made of cheese, despite the holes." A conundrum.
Thus, Bommel looks at the treasure, before taking the group down the hidden corridor. He doesn't feel a particular need to squeeze into the wall holes.
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2024-04-30, 06:57 AM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
ThAt SOUNds vERy SPOoKy. Morazzt the Mound pokes the now soundly sleeping Shwarf with a vinetip (Morazzt the Mound is helping!). I'lL pUT thIS SHWarF DowN SOmewHeRE… Morazzt the Mound half-turns to eyelessly gaze into the scary tentacle room with all the scary munching sounds …ELsE, aNd bE wiTH yOu TwO. – and extending those big tendrils, deposits the shrunken Shwarf on a couch in the Bone Room with No Tentacles.
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2024-05-02, 03:57 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
With the shwarf safely deposited (the storm of bones have stopped and the furniture doesn't seem to be affected) the group continues they're travel.
The two chests, that Bommel taps open contain typical necromantic stuff and... Another chest, that seems magical.
Spoiler: ChestsOne chest contains Onyx worth 3.500 Gold.
The other one contains a smaller chest that is clearly some version of a bottomless pouch, you can see that it contains a handfull (5d6)[22] grimy, rusted, corroded copper coins and a short piece of rope that on closer inspection seems to be 1 foot long black hair bound with white cloth, on the cloth some arcane symbols on red are written on it.
The hair is clearly magical.
The holey path, some of the mounds are definitely big enough for Bommel to fall into, ends in an L shape. It branches out in a larger room, the only thing that Morazzt currently illuminates is a bloody table.
* post roll count doesn't match database
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2024-05-02, 10:25 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
Bommel opens the chests to look for quick look at Porkigo the mage with hands, but doesn't find anyone. Well, only part of someone. The scrungly looking coins and the bit of hair in a magic box are... confusing. Holding the box in one ear and the lid with the other, Bommel squints into the magic box for a good while before slowly closing it again.
"The wizard likes dirty coins and hair," the silktail informs the others before filing away all the found object into evidence for the future investigation! Meaning it was loaded onto Morazzt along with the stuff taken from the shwarves so they don't do silly meanie things with them.
In the corridor, Bommel hops closer to one of the holes and has a little sniffy-sniff and lookie-look inside, but he still doesn't feel so keen about going into one. No, he'd much rather stay on top of Morazzt, who is less likely to fall into any holes.
Spoiler: ActionsBommel is using scent granted by his stance to see if there is weird stuff going on with the holes. If they don't find nasty traps, I guess they are going to the bloody table.
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2024-05-02, 01:39 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
I nEVer gOT thE AppEaL of HAir. Morazzt the Mound admits rather apologetically as Morazzt the Mound lets the topside of Morazzt the Mound deflate for the convenience of Bommel and the Loot (well, most of the loot; Morazzt the Mound gives up on trying to make the clunky armour things stay on after the first few failed attempts; maybe they'll be able to drag them back to town on their way out) and begins shambling on into the tunnel.
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2024-05-07, 02:37 AM (ISO 8601)
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- Feb 2017
- Location
- Germany
- Gender
Re: Jerry's entourage [IC]
Bommel's keen nose is not able to detect any traps, the only things he get's from the holes is the smell of freshly packed dirt and "Boneclean!tm the necromancers best friend when it comes to cleaning bones!" The other smell of blood, decaying flesh and "Boneclean!tm the necromancers best friend when it comes to cleaning bones!" from deeper in the dungeon assault his nose too. There is also the familiar smell of sulfur that Impigo sometimes emits but it smells kinda different than Impigo himself.
The bloody table is exactly that, a table with still a bit of blood on it, there is another table that get's thoroughly cleaned by 2 zombies however.
It may be a bit hard to get deeper into the whole lair, with a massive golem, seemingly made out of gravestones and grave memorabilia, acting like a plug.
Spoiler: OOCEven Bommel would need to make an Escape artist check to get past the grave-golem.
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2024-05-07, 05:30 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Germany (GMT +1)
Re: Jerry's entourage [IC]
Bommel's face scrunches up something fierce as he smells lots of rotty things and BoneClean™ (When stains are being mean, you need BoneClean™! When the meat is looking iffy, BoneClean™ cleans it in a jiffy!). "There's bony, meaty, Impigo-y, and marketing-y stuff in those holes, and it's smelling icky."
There's a big golem in the way, so Bommel greets it with "Hi! I'm Shadow Ear Bommel, Disciple of the Way of Many Ears, Seeker of the Black Rabite! We're looking for a hands wizard! We have magic hair!" And Bommel briefly shows the inside of the weird magicky chest.
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2024-05-09, 01:06 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: Jerry's entourage [IC]
Ah! a Golem! Another fellow slave from mages
Alas, greetings sir Golem, We are here looking for the six-fingered wizard. I know you serve him, but be asured that we have no qualms with you, who are used as a tool. We intend to liberate familiars, homunculus, golems, and other indenture servants of wizards and necromancers. You shall no longer suffer the indignity of following mindless orders! Thou I imagine you are Mindless yourself.
Of course, Impigo forgot he was in boar shape, so all he uttered was:
Oiiink
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2024-05-09, 02:31 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Jerry's entourage [IC]
I doN'T ThiNK GoLEms cAn tALk. Morazzt the Mound remarks somewhat sheepishly, carrying Bommel and the chest close enough for the Golem to see it sufficiently well, but staying, nevertheless, out of punching distance. Morazzt the Mound has been told that showing bald creatures hair is commonly considerd a bit mean.