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2023-12-14, 11:37 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Vidrik aims his shot perfectly at the skeleton's body, only to watch the crossbow bolt pass between the ribcage and pelvis, hitting nothing but air on its way through.
Chloe burns one of the oncoming zombies, and her animated servant damages the skeleton in front of Sabian.
The zombies advance forward, one walking onto the spikes, and another through the flames. The skeletal spellcaster behind advances, casting another spell. Grains of sand fall to the floor. Mustafar falls asleep, slowly dropping to the floor.
Spoiler
Z2 is only prevented from reaching your line because Spike Growth is difficult terrain.
Spike growth damage to Z2 (2d4)[5]
Z3 bonfire (1d8)[4], Dex save (1d20-2)[4] to negate
SH casts Sleep. He's 90' away, but it has a 20' radius.
(5d8)[14] hp fall asleep, starting with the lowest and working upwards. Mustafar 3hp, Cassandra 10hp.... but elves are immune to magical sleep.
=>Sabian, Cassandra, Mustafar (asleep)Last edited by J-H; 2023-12-14 at 11:40 PM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-15, 05:18 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra Hartdegen
High Elf Wizard Bladesinger 2
HP: 10/12, AC: 15
Conditions: None
Spells: 1st - 2/3
Bladesongs: 1/2
Now that the other skeleton mage is within range, Cassandra cracks the Vampire Killer and shoots a bolt of flame towards it. "Someone needs to help Mustafa. If this keeps up he won't make it."
Turning her attention to the skeletons ahead, she says "Spells like this require intense concentration," referring to the spikes surrounding them, "So let's see if we can break it. Can anyone else hit it from here?"
SpoilerAction: cast Firebolt at SH2 (I believe it's 115ft away). To hit: (1d20+5)[6], to damage: (1d10)[1]"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
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2023-12-16, 09:47 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Castlevania II: Dracula's Curse (IC)
[QUOTE=Dr.Samurai;25926329]
Sabian reaches over and shakes Mustafar out of the magical sleep, What are we doing? he calls out to the group. Can't reach the mage, and the spikes will shred us if we retreat or advance. The door to the lab is right there!Sabian Skellegue
Half-Orc Barbarian
AC: 21 HP: 23/23
PPer: 13 PInv: 10 PIst: 11
Raging: No
Reckless: No
Resistances: Necrotic, Fire, Cold
Conditions: --
Rages: 1/2
Spoiler: Turn 3Action - Shake Mustafar awake.Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2023-12-16, 07:15 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: Castlevania II: Dracula's Curse (IC)
Mustafa the Vampiralgietch
Human Cleric
AC: 17 HP: 3/17
PP: 13 PIv: 10 PIs: 13
Conditions: --
Concentrating: --
Mustafa clinged desperately to his conscience, but even his iron will wasn't enough to keep him awake. Next thing he noticed was Sabian's face waking him up, and the sudden feeling of having his body laying against the wall, completely vulnerable. He jumped to his feet and raised his holy symbol only partly aware of his surroundings
Stand up from prone
Attack S3: (1d20+5)[8] for (1d4+3)[5] bludgeoning + (1d4)[1] radiant damage
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2023-12-16, 07:48 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Sabian shakes Mustafar awake. Cassandra launches a Fire Bolt at the enemy spellcaster, but misses, merely scorching stone. Mustafar stands up and swings his holy symbol in a wide arc that hits nothing. His Sanctuary spell went away when he fell asleep.
The nearby skeleton attacks Sabian, but merely finds armor. Down the hall, the other three skeletons move closer and unleash more arrows that clatter against the stonework.
Spoiler
S3 short sword
(1d20+4)[17] for (1d6+2)[4]
Archers are still over 80' away and have disadvantage.
S4 vs Mustafar
(1d20+4)[15] or (1d20+4)[8] for (1d6+2)[4]
S5 vs Sabian
(1d20+4)[7] or (1d20+4)[18] for (1d6+2)[3]
S6 vs Chloe
(1d20+4)[9] or (1d20+4)[22] for (1d6+2)[5]
The only map changes are S4/S5/S6 moving up to catch up with SH2.
=> Vidrik, ChloeLast edited by J-H; 2023-12-16 at 07:49 PM.
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Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-17, 08:27 AM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Lower Menthis
Re: Castlevania II: Dracula's Curse (IC)
Vidrik Oakheart
Wood Elf Ranger
AC: 15 HP: 20/20
PPer: 16 PInv: 11 PIst: 14
Conditions: --
Vidrik doesn't have an answer for Sabian right now. We can't advance or retreat while the spikes are up. But hopefully the spikes injure the zombies as they approach.
"Let's just try to keep them off of us."
He tries to take out the skeleton in front of him, hoping the stake goes through and hits the next zombie too.
Spoiler: OOCCrossbow attack S3 (1d20+9)[29], damage (1d10+7)[12]
If it drops go to Zombie directly behind.
Stay at B250
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2023-12-17, 10:30 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Chloé Clement
High Elf Artificer
AC: 17 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating:
With Vidrik's devastating crossbow clearing the way, Chloé takes the opportunity to lob one more flask at the closest zombie and then dart away towards the lab, hoping that the restless dead had yet to reach and ruin it.
Spoiler: Actions
Action: Acid Flask on Z2. Don't think he's got anyone adjacent to him. (1d6)[4] acid, or half as much on a DC14 dexsave.
[roll]1d20+mods[/roll]Botched the roll. Rolled it as 12+mods in discord.
Bonus Action: Servant Force Strike Z2
Attack Roll: (1d20+5)[20]
Damage: (1d4+2)[5] force damage.
Move: Into the alchemy lab.
Spoiler: Servant Statblock
PB=2
Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
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2023-12-17, 10:36 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Vidrik's heavy bolt shatters the skull of the skeleton in front of Sabian, and continues on down the hallway in a course that must have been blessed by Pelor, beheading two more zombies before cracking bones on the enemy spellcaster. The spikes fade away into the floor.
Chloe tosses acid on the nearby zombie, then runs past it to the alchemy lab as her homonculus fires a bolt of magic at it.
The undead, recently-made, follows after her and attacks again.
The other zombies follow, one managing to step past the flames in the hall.
The spellcasting skeleton approaches, and casts another spell. A cloud of horrendously smelly gas comes into existence, obscuring vision.
Spoiler
Zombie takes damage.
Z2 OA
(1d20+3)[11] for (1d6+1)[4] miss
Conc checks (1d20)[5] for Bonfire
Z2 attack
(1d20+3)[13] for (1d6+1)[4] miss
Conc checks (1d20)[8] for Bonfire
Z5 moves through fire (1d8)[5]
Dex (1d20-2)[15] to negate saved
Stinking Cloud, DC 13
20' radius opaque yellow gas spreads around corners; creatures completely within cloud at start of turn make Con save, losing action on a failure
=> Sabian, Cassandra, MustafarLast edited by J-H; 2023-12-17 at 10:37 AM.
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Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-17, 11:21 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Sabian feels a surge as the spikes vanish, Yes! Nice shot Vidrik! Chloe darts into the lab but the zombies are on her in an instant, Chloe they're right after you! Before he can engage, a poisonous cloud begins to manifest all around them. Sabian tries to hold his breath, but there's no time.Sabian Skellegue
Half-Orc Barbarian
AC: 21 HP: 23/23
PPer: 13 PInv: 10 PIst: 11
Raging: No
Reckless: No
Resistances: Necrotic, Fire, Cold
Conditions: --
Rages: 1/2
Spoiler: Con SaveConstitution Saving Throw vs Stinking Cloud (1d20+4)[22] vs DC 13
Spoiler: Turn 4Move - Move to G249 (no OAs due to Stinking Cloud obscuring vision)
Action - Attack Z1 (Advantage and Disadvantage are canceled out)
Attack - (1d20+5)[9]
Damage - (1d8+3)[11]Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2023-12-17, 11:50 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra Hartdegen
High Elf Wizard Bladesinger 2
HP: 10/12, AC: 15
Conditions: None
Spells: 1st - 2/3
Bladesongs: 1/2
Cassandra starts coughing from the smell so she can't launch an attack against their enemies, so she runs inside the alchemy lab behind the others."Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
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2023-12-18, 03:33 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Sabian ignores the smell and charges in, attacking one of the zombies. (note: houserule 22 means it's made with disadvantage as both of you are flailing around blind; still hits). Cassandra runs towards the lab, but is blocked by one of the zombies, which she nearly runs in to. Mustafar holds his position as he tries to deal with the overwhelming stench.
The skeletons down the hall all launch arrows at where they think the fleshy humans are. One arrow almost scores a lucky hit on the half-orc.
Spoiler
Disadvantage vs Sabian's AC, +2 from cover
Attack (1d20+4)[23] or (1d20+4)[22] for (1d6+2)[6]
Attack (1d20+4)[17] or (1d20+4)[13] for (1d6+2)[8]
Attack (1d20+4)[13] or (1d20+4)[6] for (1d6+2)[4]
=> Vidrik, ChloeLast edited by J-H; 2023-12-18 at 03:50 PM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-18, 04:25 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Lower Menthis
Re: Castlevania II: Dracula's Curse (IC)
[QUOTE=Bobthewizard;25928366]
Vidrik Oakheart
Wood Elf Ranger
AC: 15 HP: 20/20
PPer: 16 PInv: 11 PIst: 14
Conditions: --
From his slightly elevated perch, Vidrik tries to shoot the closest zombie, hoping that it again goes through at the spellcaster. He can't see the zombie, but he can hear where it is.
"Bleh. This stinks."
Spoiler: OOCCon save (1d20+2)[22]
If he passes the save, then attack zombie in front of Cassandra.
(1d20+9)[24], disadvantage (1d20+9)[20], damage (1d10+7)[12]
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2023-12-18, 05:08 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Chloé Clement
High Elf Artificer
AC: 17 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: Create Bonfire
Retching and with her eyes stinging, Chloé still manages to fumble a bag of acid from her bag and toss it at where the zombies sound like they're still stumbling, before making a quick exit from it.
Spoiler: Actions
Action: Acid Splash - somehow doesn't need a target you can see on Z1 and Z2. (1d6)[2] acid, or half as much on a DC14 dexsave.
Z1:(1d20)[14]
Z2: (1d20)[1]
Bonus Action: Servant Force Strike Z2, or Z1 if Z2's down.
Attack Roll: (1d20+5)[17]
Damage: (1d4+2)[3] force damage.
Move: One SE, out of the stinky cloud.
Spoiler: Servant Statblock
PB=2
Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
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2023-12-18, 07:14 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Vidrik manages to hit the moaning zombie, despite not being able to see it. His bolt travels down the hall and injures the skeleton spellcaster, although he can't see that either. Chloe splashes the zombie with acid, and her homonculus strikes it with a bolt of magic. She steps out of the cloud.
Vidrik hears zombies reaching the stairs on the second floor. With the noise of battle, it's likely they will be on him shortly.
The zombies on the first floor do what zombies do, but can't get past Sabian's or Chloe's armor. The skeletal spellcaster sends another spell at the party, and Mustafar falls asleep again.
Spoiler
Z2 follow Chloe and attack...but he's in the cloud because he's too dumb to step out.
Attack (1d20+3)[23] or (1d20+3)[13] for (1d6+1)[6]
Z3 vs Sabian
Attack (1d20+3)[20] or (1d20+3)[23] for (1d6+1)[4]
Z5 vs Sabian
Attack (1d20+3)[10] or (1d20+3)[16] for (1d6+1)[2]
Sleep (5d8)[21]
=>Sabian, Cassandra, MustafarLast edited by J-H; 2023-12-18 at 07:16 PM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-18, 07:43 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra Hartdegen
High Elf Wizard Bladesinger 2
HP: 10/12, AC: 15
Conditions: None
Spells: 1st - 2/3
Bladesongs: 1/2
Hearing a thud and realising the skeleton once again tried to put her to sleep, Cassandra knows Mustafar must have fallen under the spell once again. She shakes him awake and playfully chides him "I know it has been a long day but this really isn't the place for a nap."
She then disappears from his view and calls out "Quick! In here!" before diving through the doorway and trying to get out of the cloud obscuring her vision. She runs straight into the wall on the other side of the room and then, hearing the zombie nearby, she finally exits the cloud and sees Chloe.
"Fancy meeting you here."
SpoilerSucceeded on the con save (check OOC thread).
Move: To E249
Action: Shake Mustafar awake
Move: First to F253, then to G253"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
-
2023-12-19, 10:10 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Sabian grits through the stinking fumes and calls out to the others, Get inside! I'm right behind you! He keeps up the attack on the zombies in front of him.Sabian Skellegue
Half-Orc Barbarian
AC: 21 HP: 23/23
PPer: 13 PInv: 10 PIst: 11
Raging: No
Reckless: No
Resistances: Necrotic, Fire, Cold
Conditions: --
Rages: 1/2
Spoiler: Turn 5
Action - Attack Z5
Attack w/Disadvantage - (1d20+5)[25], (1d20+5)[10]
Damage - (1d8+3)[8]Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2023-12-20, 07:31 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Sabian scores a hit on the zombie, cutting through muscle, but not a killing blow on the previously-uninjured undead. Cassandra awakens Mustafar, who coughs and cautiously moves inside the room (dodge action since no post).
The three skeletons fire arrows at Sabian as they advance, nimbly bypassing the bonfire.
Spoiler
S4 (1d20+4)[21] or (1d20+4)[14] for (1d6+2)[4]
S5 (1d20+4)[16] or (1d20+4)[13] for (1d6+2)[7]
S6 (1d20+4)[21] or (1d20+4)[24] for (1d6+2)[6]
S4 bonfire (1d8)[6] dex save (1d20+2)[19] save
S5 bonfire (1d8)[5] dex save (1d20+2)[15] save
=> Vidrik, ChloeLast edited by J-H; 2023-12-20 at 07:33 PM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-20, 07:40 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Lower Menthis
Re: Castlevania II: Dracula's Curse (IC)
Vidrik Oakheart
Wood Elf Ranger
AC: 15 HP: 20/20
PPer: 16 PInv: 11 PIst: 14
Conditions: --
Hearing the zombies behind him, Vidrik, still choking on the stench, moves forward, shooting an arrow blindly at the zombie in front of him before ducking into the Alchemy lab.
"Yuck!
Spoiler: OOCCon save (1d20+2)[17]
If he passes the save, then move forward and attack Z5
(1d20+9)[11], disadvantage (1d20+9)[21], damage (1d10+7)[14]
Move full 35' into the room.
-
2023-12-21, 06:51 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Chloé Clement
High Elf Artificer
AC: 17 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: Create Bonfire
Chloé continues to retreat, slipping away from the arms that reach out of the cloud, while still staying close enough to safeguard her allies. Confidence in tossing another flame flask is limited while the cloud conceals her allies, so she sticks to acid.
Spoiler: Actions
Action: Acid Splash - somehow doesn't need a target you can see on Z2. (1d6)[6] acid, or half as much on a DC14 dexsave.
Z2: (1d20)[16]+mods
Bonus Action: Servant Force Strike Z2 - nothing if it dies.
Attack Roll: (1d20+5)[6]
Damage: (1d4+2)[6] force damage.
Move: One East
Spoiler: Servant Statblock
PB=2
Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
-
2023-12-21, 08:48 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Vidrik rushes down the stairs (difficult terrain), firing a shot at the bottom. The heavy stake goes through the chest and upper spine of the zombie in front of him, and continues on to shatter the lower backbone of another skeleton down the hall (Z5, S6 destroyed).
Chloe's acid hisses and bubbles, but the zombie doesn't go down (Undead fortitude saved). It lurches out of the cloud and tries to bring her down. The other zombie in front of Sabian tries to knock him over unsuccessfully. Other zombies begin coming down the stairs clumsily, and a ray of cold reaches out at Sabian, but doesn't come particularly close.
Spoiler
Z2
(1d20+3)[8] for (1d6+1)[6]
Z3
Athletics (1d20+1)[14] vs Sabian (1d20)[18] + mods.
SH2 Ray of Frost
(1d20+5)[9] or (1d20+5)[19] for (2d8)[4] cold damage and a 10' speed reduction.
=>Sabian, Cassandra, MustafarLast edited by J-H; 2023-12-21 at 08:50 AM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-21, 10:23 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra Hartdegen
High Elf Wizard Bladesinger 2
HP: 10/12, AC: 15
Conditions: None
Spells: 1st - 2/3
Bladesongs: 1/2
Cassandra chants a few words and the the hum of the Vampire Killer intensifies briefly before she swings it at the zombie she's sure is still next to her. She then moves further into the room, standing beside Chloé. "We need to find Mustafar, he hasn't been doing so well."
SpoilerAction: Cast Booming Blade on Z2. To hit (disadvantage): (1d20+7)[18] or (1d20+7)[20], to damage: (1d6+5)[6] bludgeoning damage, +1 fire damage. If Z2 moves at all in the next round, it takes an additional (1d8)[2] thunder damage.
Move: To I253."Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
-
2023-12-21, 10:34 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Sabian inhales more of the noxious gas but powers through the instinct to retch. He hears Vidrik come down the stairs and let loose a bolt. Sabian follows behind him and they both shuffle into the room, Sabian closing the door to the lab behind them, We need to barricade the door!Sabian Skellegue
Half-Orc Barbarian
AC: 21 HP: 23/23
PPer: 13 PInv: 10 PIst: 11
Raging: No
Reckless: No
Resistances: Necrotic, Fire, Cold
Conditions: --
Rages: 1/2
Spoiler: Turn 6
Move - Move to F250
Action - Grab Vidrik
Move - Move to F252, Vidrik to E252
Object Interaction - Close the door
Move - Move to F251Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
-
2023-12-21, 09:44 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra kills the last zombie in the room. With the door shut, you have a moment or two to breathe, although the description is more figurative than not, as a quarter of the room is still full of noxious gas, albeit a lighter colored gas than what you saw seeping out of the barracks when you first descended the stair (Arcana check to know the difference).
You hear zombies banging on the door, but it's not until the skeletons arrive that you have foes that will consider opening it.
=> Everyone gets 2 rounds of actions
It's normally 2 minutes to loot a room, but Chloe was here earlier and knows where the potions are, so she can shovel them into her Bag of Holding within this time. Inspecting the room for anything else will take more time than you have before battle starts.Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-21, 10:03 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra Hartdegen
High Elf Wizard Bladesinger 2
HP: 10/12, AC: 15
Conditions: None
Spells: 1st - 1/3
Bladesongs: 1/2
Spoiler: Round 1.Move: to M253.
Action: Listen through door to determine what’s on the other side. Perception check: (1d20+3)[21]
Spoiler: Round 2.Move to G251.(constitution save to act: (1d20+1)[6])
Action: Ready Burning Hands, aimed at F250, to trigger immediately after the door is opened. (3d6)[11] fire damage on a failed DC 13 dex save.Last edited by Infernally Clay; 2023-12-21 at 10:09 PM.
"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
-
2023-12-21, 11:00 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra rushes over to the door leading into the great hall. It's sturdily made and designed to prevent fumes from leaking out, but there's no disguising the noises and rumbles she hears.
Spoiler: Cassandra
You hear the thuds and scraping of a huge creature moving around on the stone floor, followed by a rumbling yet high pitched voice with a hollow echo:
"Someone's behind that door."
Draconic Frightful presence, Wis DC 19 or frightened for 1 minute, repeating the save at the end of each turn.
Ad hoc advantage on your save since you can't see it.
(1d20)[11] or (1d20)[10] + modifiers
Notes:
You don't have languages filled in on your sheet, but wizards normally speak Draconic so whether she's speaking in Common or Draconic, you'd understand it, and dragon voices reverberate and carry.
Frightful presence is, in combat statblocks, something that the dragon "uses" for free every round, but it's not really something the dragon switches on or off... it's just always on because it's a big terrifying dragon.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-22, 05:37 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Chloé Clement
High Elf Artificer
AC: 17 HP: 17/17
PP: 13 PIv: 15 PIs: 11
Conditions: --
Concentrating: Create Bonfire
"Leave the potions to me!" Chloé yells, rushing around and grabbing everything as fast as possible while still taking care not to shatter them against one another. Part of her wants to take some of the instruments as well - the alembics and mortars and other items - but restraint holds her hand. If they survived, they could always come back for it, and she might need the space for other treasures later.
Spoiler: Two Turns
Grabbing them potions!
[/QUOTE]Spoiler: Servant Statblock
PB=2
Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 6 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+5) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
-
2023-12-22, 05:40 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- England
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Cassandra Hartdegen
High Elf Wizard Bladesinger 2
HP: 10/12, AC: 15
Conditions: None
Spells: 1st - 1/3
Bladesongs: 1/2
"Uh, guys?" Cassandra says, visibly shaken as she retreats from one door to stand near the other, "We need to find another way out. Someone went and invited a bloody dragon."
Now she's more worried than ever about her brother. He's strong, far stronger than her, but a dragon just parading around the great hall is a terrible sign. What if there are more? What happened to everyone else? What if they're all dead?"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
-
2023-12-22, 06:30 AM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Lower Menthis
Re: Castlevania II: Dracula's Curse (IC)
Vidrik Oakheart
Wood Elf Ranger
AC: 15 HP: 20/20
PPer: 16 PInv: 11 PIst: 14
Conditions: --
Vidrik throws up and stumbles out of the stinking cloud and prepares for the assault by the skeletons and zombies.
"If you need anything here, be quick. They're coming."
He points his crossbow at the door, ready to shoot whatever comes through, listening for footsteps after the sound of the door opening.
Spoiler: OOCRound 1: Con save (1d20+2)[8]
Move southeast to H253, just out of cloud
Hide: (1d20+7)[19]Edit: failed CON save, so no action 1st round.
Round 2: Ready action to shoot the first thing through the door.
(1d20+9)[27], disadvantage (1d20+9)[23], damage (1d10+7)[14]
-
2023-12-22, 08:42 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Castlevania II: Dracula's Curse (IC)
Spoiler: potions
8 healing potions
2 potions of greater healing
4 alchemist’s fire
2 acid vials
4 holy water
1 potion of clairvoyance
2 potions of growth
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2023-12-22, 10:36 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: Castlevania II: Dracula's Curse (IC)
The noxious fumes finally overwhelm Sabian and he begins coughing and retching within the cloud, but he doesn't leave it. Regaining control, he recovers and braces against the door to stop anyone from getting in. What's the plan? he calls out to the others.Sabian Skellegue
Half-Orc Barbarian
AC: 21 HP: 23/23
PPer: 13 PInv: 10 PIst: 11
Raging: No
Reckless: No
Resistances: Necrotic, Fire, Cold
Conditions: --
Rages: 1/2
Spoiler: SavesFirst round save rolled OOC - 12 vs 13, FAIL
Second round save rolled Discord - 14 vs 13 PASSCastlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters