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Thread: Take No Heed [Spell]
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2008-03-19, 10:27 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Take No Heed [Spell]
I found this spell while hastily looking through WFRPG sourcebook Realms of Sorcery. Since Warhammer magic is much better than D&D magic and this particular spell is great, I decided to convert it. I hope it didn't appear anywhere, but I never heard of such spell.
Take No Heed
Illusion (Glamer)
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: One Hour/Level
Saving Throw: See Text
Spell Resistance: No
At a first glance, nothing about the wizard changes after casting this spell. Caster's apperance doesn't change and he or she remains perfectly visible. Instead, this spell makes wizard or sorcerer utterly unrecognizable and uninteresting. Everyone who sees the wizard utterly ignores him and doesn't remember seeing him at all. However, it doesn't conceal wizard's actions at all, so people will notice if for example a wizard takes or leaves something.
People with whom wizard has spoken are entitled to a Will saving throw to remember the caster's appearance, voice and words. If they fail the save, they can't remember anything about the dialog. Additionally, if the wizard does something that'd immediately draw the attention of anone who sees it, people who watch can also make a Will saving throw to notice the caster. Attacking anone automatically ends the spell.Last edited by Morty; 2008-03-19 at 10:27 AM.
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2008-03-19, 12:42 PM (ISO 8601)
- Join Date
- Jul 2007
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Re: Take No Heed [Spell]
Cool spell, but should it really be level 5? It seems more like a level 3 power. Level 5 to me would be more like, it allows you to get away with things that you normally couldn't (people not noticing when you take things, etc.) Although, at that point, it verges on invisibility. Attacking would still end it though.
Last edited by keyboardboy101; 2008-03-19 at 12:59 PM.
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2008-03-19, 07:56 PM (ISO 8601)
- Join Date
- Dec 2006
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Re: Take No Heed [Spell]
That sounds like something the Giant made a while back for Dragon Magazine. Check in the gaming section of the site and see his version. (Something you should do anyway, lots of interesting stuff there.)
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2008-03-20, 05:16 PM (ISO 8601)
- Join Date
- May 2007
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- Near Atlanta,GA USA
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Re: Take No Heed [Spell]
Someone remind me to edit this into the Beige Dragon's spell list... it VERY much fits them.
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2008-05-21, 04:47 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Right Here
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2008-05-21, 05:16 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Take No Heed [Spell]
It should be enchantment (mind affecting) not Illusion
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2008-05-21, 06:54 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
Re: Take No Heed [Spell]
Interesting concept.
Seems a little too close to invisibility, though...Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
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2008-08-20, 03:14 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Take No Heed [Spell]
Wheel of time's gray man are now possible?
Should be sorcerer/wizard 3 and also assassin 2, and its not an illusion but a mind-effecting enchantment spell. but otherwise great spell.
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2008-10-27, 09:03 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- San Diego, CA
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Re: Take No Heed [Spell]
This spell reminds me of my favorite magic item. From song and silence comes:
SpoilerThe Nondescript Box: A nondescript box is perfectly ordinary in appearance, and it always seems to fit in with its surroundings- In fact, it fits in so well that it is very difficult to notice- The eye seems to skip over it, and the mind forgets its presence immediately- Characters walk around a nondescript box without even realizing they have done so, and observers find nothing strange about such detours- Search attempts always fail to locate this item, and it radiates no magic. However, a successful Spot check (DC 25)
enables the mind to pierce the box's protections and see it clearly. Once someone has pointed it out, others can see it as well- So well is it protected, however, that a character who does find it must make a successful Will save (DC 25) or forget to take it along upon departure-Last edited by ZerglingOne; 2008-10-27 at 09:04 PM.
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2008-10-27, 09:46 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Montreal
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2008-10-27, 10:05 PM (ISO 8601)
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- Sep 2008
- Location
- Boston
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Re: Take No Heed [Spell]
It's Douglas Adam's SEP field!
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2008-10-27, 10:08 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Take No Heed [Spell]
Seems awful close to Sanctuary.
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2008-10-28, 12:37 AM (ISO 8601)
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- Jun 2008
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- New Zealand
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Re: Take No Heed [Spell]
Awesome! I can play Moist von Lipwig now!
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2008-10-28, 12:00 PM (ISO 8601)
- Join Date
- Jul 2006
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Re: Take No Heed [Spell]
There is also an unnamed character in American Gods who it is impossible to remember what you were just being told by him or that he was even in the room at all.
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2009-04-27, 01:39 PM (ISO 8601)
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- Mar 2009
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- São Paulo, Brazil
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Re: Take No Heed [Spell]
I second the Sombody Else's Problem Field analogy, and love it
Nice spell but I don't think it's an 5th level thou 3rd sounds about right*remember, english is not my mother language, heck, it's not even my aunt language, well maybe my 3rd degree cousin language
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2009-04-27, 10:46 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- on the computer
- Gender
Re: Take No Heed [Spell]
This, along with the mention of Moist, inspired me to make a similar feat:
Average-Looking
Prerequisites: You must take this feat when you make your character. Your charisma must be between 8 and 12 exclusive.
Benefits: You look completely average and unmemorable. You get a +5 bonus on disguise checks when you aren't impersonating someone the target knows.
Special: This applies even if you didn't make a disguise. If you didn't, your skill in disguise doesn't help you.Last edited by DanielLC; 2009-04-27 at 11:00 PM.