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  1. - Top - End - #1
    Titan in the Playground
     
    Morty's Avatar

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    Default Take No Heed [Spell]

    I found this spell while hastily looking through WFRPG sourcebook Realms of Sorcery. Since Warhammer magic is much better than D&D magic and this particular spell is great, I decided to convert it. I hope it didn't appear anywhere, but I never heard of such spell.

    Take No Heed
    Illusion (Glamer)
    Level: Sor/Wiz 5
    Components: V, S
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: One Hour/Level
    Saving Throw: See Text
    Spell Resistance: No

    At a first glance, nothing about the wizard changes after casting this spell. Caster's apperance doesn't change and he or she remains perfectly visible. Instead, this spell makes wizard or sorcerer utterly unrecognizable and uninteresting. Everyone who sees the wizard utterly ignores him and doesn't remember seeing him at all. However, it doesn't conceal wizard's actions at all, so people will notice if for example a wizard takes or leaves something.
    People with whom wizard has spoken are entitled to a Will saving throw to remember the caster's appearance, voice and words. If they fail the save, they can't remember anything about the dialog. Additionally, if the wizard does something that'd immediately draw the attention of anone who sees it, people who watch can also make a Will saving throw to notice the caster. Attacking anone automatically ends the spell.
    Last edited by Morty; 2008-03-19 at 10:27 AM.
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  2. - Top - End - #2
    Pixie in the Playground
     
    EvilClericGuy

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    Default Re: Take No Heed [Spell]

    Cool spell, but should it really be level 5? It seems more like a level 3 power. Level 5 to me would be more like, it allows you to get away with things that you normally couldn't (people not noticing when you take things, etc.) Although, at that point, it verges on invisibility. Attacking would still end it though.
    Last edited by keyboardboy101; 2008-03-19 at 12:59 PM.

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    Barbarian in the Playground
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    Default Re: Take No Heed [Spell]

    That sounds like something the Giant made a while back for Dragon Magazine. Check in the gaming section of the site and see his version. (Something you should do anyway, lots of interesting stuff there.)

  4. - Top - End - #4
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    DracoDei's Avatar

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    Default Re: Take No Heed [Spell]

    Someone remind me to edit this into the Beige Dragon's spell list... it VERY much fits them.
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    geekyhedgehog's Avatar

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    Default Re: Take No Heed [Spell]

    One Will save per noticeable action, or one Will save for the first, with the rest the same? (the normal mechanic)
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    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: Take No Heed [Spell]

    It should be enchantment (mind affecting) not Illusion

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    Uncle Festy's Avatar

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    Default Re: Take No Heed [Spell]

    Interesting concept.
    Seems a little too close to invisibility, though...
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    boomwolf's Avatar

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    Default Re: Take No Heed [Spell]

    Wheel of time's gray man are now possible?

    Should be sorcerer/wizard 3 and also assassin 2, and its not an illusion but a mind-effecting enchantment spell. but otherwise great spell.


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    ZerglingOne's Avatar

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    Default Re: Take No Heed [Spell]

    This spell reminds me of my favorite magic item. From song and silence comes:
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    The Nondescript Box: A nondescript box is perfectly ordinary in appearance, and it always seems to fit in with its surroundings- In fact, it fits in so well that it is very difficult to notice- The eye seems to skip over it, and the mind forgets its presence immediately- Characters walk around a nondescript box without even realizing they have done so, and observers find nothing strange about such detours- Search attempts always fail to locate this item, and it radiates no magic. However, a successful Spot check (DC 25)
    enables the mind to pierce the box's protections and see it clearly. Once someone has pointed it out, others can see it as well- So well is it protected, however, that a character who does find it must make a successful Will save (DC 25) or forget to take it along upon departure-
    Last edited by ZerglingOne; 2008-10-27 at 09:04 PM.

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Take No Heed [Spell]

    Quote Originally Posted by Uncle Festy View Post
    Interesting concept.
    Seems a little too close to invisibility, though...
    I think the main advantage over invisibility is that you can still interact with people, and they may not remember anything.

  11. - Top - End - #11
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: Take No Heed [Spell]

    It's Douglas Adam's SEP field!

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    Barbarian in the Playground
     
    Zombie

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    Default Re: Take No Heed [Spell]

    Seems awful close to Sanctuary.

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    Galileo's Avatar

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    Default Re: Take No Heed [Spell]

    Awesome! I can play Moist von Lipwig now!

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    Prometheus's Avatar

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    Default Re: Take No Heed [Spell]

    There is also an unnamed character in American Gods who it is impossible to remember what you were just being told by him or that he was even in the room at all.
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    chefsotero's Avatar

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    Default Re: Take No Heed [Spell]

    I second the Sombody Else's Problem Field analogy, and love it

    Nice spell but I don't think it's an 5th level thou 3rd sounds about right
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  16. - Top - End - #16
    Dwarf in the Playground
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    Default Re: Take No Heed [Spell]

    This, along with the mention of Moist, inspired me to make a similar feat:

    Average-Looking
    Prerequisites: You must take this feat when you make your character. Your charisma must be between 8 and 12 exclusive.
    Benefits: You look completely average and unmemorable. You get a +5 bonus on disguise checks when you aren't impersonating someone the target knows.
    Special: This applies even if you didn't make a disguise. If you didn't, your skill in disguise doesn't help you.

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