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  1. - Top - End - #121
    Orc in the Playground
     
    Darkcomet's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Can you PM someone the map you were going to use? That way we can at least go on with the game.
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    by Happyturtle and Ashen Lilies

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  2. - Top - End - #122
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    No. Its on my computer at home, where there's no electricity for a while. Pentagonal, water at the center and in a few places around, woods closer in, dry further out until rocky areas at the bases, which are raised, with walls, and a pointed ceiling.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  3. - Top - End - #123
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    Darkcomet's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Alright then. I'll do my best to see if I can replicate it with my extremely limited Inkscape skills.
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  4. - Top - End - #124
    Orc in the Playground
     
    Darkcomet's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Okay then!

    Behold Darkcomet's crappy rendition of the Insanowar 6 map!

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    light blue=water
    green=woods
    outer black lines near corners=walls
    inner black lines near corners=symbolize rocky-ness
    dark red=presumed-to-exist towers
    As usual, things that seem to be differently sized that should be the same size are actually the same size.
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    by Happyturtle and Ashen Lilies

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  5. - Top - End - #125
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    Mustiado's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Oh, my turn, yes? I'll have picks up by tonight.

    Writer of the winning scene for Rebellion IV - Thanks guys! Zeus Trophy courtesy of Phase. Who rocks.
    CatMuffin Wolfwood courtesy of Onasuma.
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  6. - Top - End - #126
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    Default Re: Insanowar Six: The End of the Rhyme

    Quote Originally Posted by Darkcomet View Post
    Okay then!

    Behold Darkcomet's crappy rendition of the Insanowar 6 map!

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    light blue=water
    green=woods
    outer black lines near corners=walls
    inner black lines near corners=symbolize rocky-ness
    dark red=presumed-to-exist towers
    As usual, things that seem to be differently sized that should be the same size are actually the same size.
    Hey, thats pretty cool.

  7. - Top - End - #127
    Orc in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    Quote Originally Posted by Mustiado View Post
    Oh, my turn, yes? I'll have picks up by tonight.
    >.>
    <.<
    *poke*
    Last edited by Darkcomet; 2009-06-13 at 03:08 PM.
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  8. - Top - End - #128
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    Mustiado's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Yeah yeah, I'm a liar. *scurries off to fill out his army*

    Since Fanboy is indulging his weakness, I'll go for one of mine:
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    Chrono, Marle, and Lucca of Chrono Trigger!

    No vehicle yet, so...
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    VOLTRON!

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    A Kinetic, a Seer and a Pusher from the movie Push.

    And Finally...
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    Eric Draven, The Crow, with a large murder of Crows.
    Last edited by Mustiado; 2009-06-13 at 05:25 PM.

    Writer of the winning scene for Rebellion IV - Thanks guys! Zeus Trophy courtesy of Phase. Who rocks.
    CatMuffin Wolfwood courtesy of Onasuma.
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  9. - Top - End - #129
    Ettin in the Playground
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    Default Re: Insanowar Six: The End of the Rhyme

    By the way, the term is Mover Mustiado... There is no kinetic.

  10. - Top - End - #130
    Firbolg in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    Quote Originally Posted by Darkcomet View Post
    Okay then!

    Behold Darkcomet's crappy rendition of the Insanowar 6 map!

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    light blue=water
    green=woods
    outer black lines near corners=walls
    inner black lines near corners=symbolize rocky-ness
    dark red=presumed-to-exist towers
    As usual, things that seem to be differently sized that should be the same size are actually the same size.
    No, it looks alright. Who's left to pick?
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  11. - Top - End - #131
    Ettin in the Playground
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    Default Re: Insanowar Six: The End of the Rhyme

    No one, Bookworm needs to post his first turn.

  12. - Top - End - #132
    Dwarf in the Playground
     
    The Bookworm's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Hmm... Where are the hexes? Are we using the first page map?
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  13. - Top - End - #133
    Ettin in the Playground
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    Default Re: Insanowar Six: The End of the Rhyme

    Credit to darkcomet
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    Choose a corner, and write your turn.

  14. - Top - End - #134
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    We're using the nice map darkcomet made.

    Go.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  15. - Top - End - #135
    Orc in the Playground
     
    Darkcomet's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Quote Originally Posted by Recaiden View Post
    We're using the nice map darkcomet made.

    Go.
    Wait, really? Over your probably-better-made one?

    I'm not the artist here.
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  16. - Top - End - #136
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Quote Originally Posted by Darkcomet View Post
    Wait, really? Over your probably-better-made one?

    I'm not the artist here.
    Really. It's a struggle not to overcomplicate my drawings, and I failed with my map. It will never see the light of day.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  17. - Top - End - #137
    Orc in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    Hm. Well this is certainly a bizarre occurrence. I intended that as nothing more than a substitute map and wasn't really trying much for quality.
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  18. - Top - End - #138
    Dwarf in the Playground
     
    The Bookworm's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Hang on... Shouldn't it have hexes?
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  19. - Top - End - #139
    Orc in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    Quote Originally Posted by The Bookworm View Post
    Hang on... Shouldn't it have hexes?
    I did it in Inkscape, so no. We did three games without hexes, darnit, we'll be fine.
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  20. - Top - End - #140
    Dwarf in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    In the fortress of Steve's Magnificent Menagerie...
    "Steve?"
    "Yes?"
    "Where .. are we?"
    "Crikey, Terry, I don't know. One of them stroppy skeleton fellows came and asked me to do a favor for him. I agreed to. He said his name was 'DEATH OF BEING TRODDEN BY STEVE'S ARMY' and that he was 'TIRED OF WAITING AROUND FOR A COLLECTION JOB.'
    "Oh." Suddenly, a figure emerged from a door leading into Steve's chamber.
    "Steve? I didn't think this day could get worse!"
    "Crikey, its Jane Goodall! And she looks a bit stroppy!"
    "Terry! What's happened?"
    "... I don't really know."
    In another section of the fortress...
    "Revenge against Steve... Revenge against Steve..."
    "Steve? Who's Steve?"
    "My archnemesis."
    "But... You're Cthulhu. A Great Old One. Steve must be a being of great power to oppose you."
    "... Human."
    "What?"
    "Steve is a human."
    "Really?"
    "Yes."
    "... C'mon, let's go kill and eat some people."
    "OK. I guess."
    In yet another part of the fortress...
    "Want ... meat. Want ... fight. Want ... meat."
    In another part of the fortress...
    "Where are we?"
    "I don't know, sweetheart. But at least we're together."
    "Mommm... Do you HAVE to be so sentimental?"
    "Yes, dear, I do. It's because I'm your parent."
    "I wanna go kill stuff."
    "No, dear, that's quite wrong. Not unless they provoke us."
    "Ummm... I'm gonna go get provoked."
    "Fine. I'll be waiting for you, right here. ... Teenagers."
    In an UTTERLY INCONSPICUOUS forested area near the fortress...
    Listen, fellow ents, this is my brilliant plan! We hide and pretend to be trees, then sneak attack the enemy when they come close to us!"
    "Supreme Leader Treebeard, I have a question."
    "Yes, Darkroot?"
    "Shouldn't we have hidden near a pre-existing forest?"
    "No. This will do fine."
    "... Okay, Supreme Leader."
    Army List- With Color Codes
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    Steve's Magnificent Menagerie
    1. Jane Goodall, Steve and Terry (Irregular Webcomic!)
    2. Ancient Black Dragon and Young Adult Black Dragon (Order of the Stick)
    3. Cthulhu (Irregular Webcomic! Version)
    4. Níðhöggr/Nidhogg (Norse Mythology)
    5. Lernaean Hydra (Non-immortal, Greek Mythology)
    6. Horde of Creepy Animals (corracats, lizards, etc.) (The Hill, short story)
    7. Hobgoblin Army (Only a small portion, Order of the Stick)
    8. Eight Ents lead by Treebeard (Lord of the Rings)
    9. Large Swarm of Rats (The Pied Piper of Hamelin)
    10. Twenty Albino Sewer Alligators (Urban Legend)

    Summary- Actions
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    1) Jane Goodall, Steve, and Terry are talking in the battle room of the fortress.
    2) The Young Adult Black Dragon has gone outside the tower to pick a fight. He is on the rocky squiggle outside the tower. His mother is waiting inside the tower, keeping a close eye on him.
    3/4) Cthulhu and Nidhogg have gone outside to kill some people. They are currently just outside the walls (non-squiggle black line.) Nidhogg is flying and Cthulhu is stalking.
    5) The hydra is chained up in the dungeon of the tower. It wants a fight.
    6) The horde of creepy animals are waiting inside a holding pen in the fortress.
    7) The hobgoblin army are just inside the walls (non-squiggle black line.)
    8) The ents are pretending to be a forest. They are a small ways past the wall (n-s b l.)
    9) The rats are all around the tower.
    10) The sewer alligators are in the sewers beneath the battlefield.

    Casualties
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    None.
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    Games Played: 21
    Devil: 1
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    Wolf Alpha: 1
    Co-Narrator: 2
    Narrator: 1
    Villager: 13
    Other (Weird): 1


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  21. - Top - End - #141
    Orc in the Playground
     
    Darkcomet's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Which corner are you in?
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    by Happyturtle and Ashen Lilies

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  22. - Top - End - #142
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    The Bookworm's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    Lower right corner.
    Avatar by The Neoclassic

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  23. - Top - End - #143
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    Dirk Kris's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    ARMY LIST AND COLORS
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    1.King Arthur and Knights of the Round Table
    2.Baby Godzillas
    3.The Sailor Moon girls!
    4.Ronin Warriors
    5.Oogie Boogie
    6.The giant Stay-Puft Marshmallow Man from Ghostbusters!
    7.Mecha-Streisand
    8.Mecha-Poitier
    9.Starvin Marvin and the Ethiopians
    10.Sally Struthers the Hutt


    Also, is there a determined turn order?
    Last edited by Dirk Kris; 2009-06-14 at 01:41 PM.
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    Dirky by Beans!
    Officially putting in for an extended leave of absence.

  24. - Top - End - #144
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    Default Re: Insanowar Six: The End of the Rhyme

    Top Base

    Darth Revan surveyed the gathered troops and stepped up on the front stairs of the tower for a better position.

    "I am sure that all of you are confused as to why you are gathered here."

    The Ninjas and the Mandalorians, as if prompted by the Dark Lord's speech, peer at each other suspiciously. The latter group was probably laughing at the comically ineffective ninjas under their helmets.

    "Some of us hail from different points in time, and others are normally sworn enemies."

    The TIE Interceptor pilots, with their craft not yet launched, looked at the relatively primitive-looking Mandalorians oddly, two of them noting that the guy giving the speech is an ancient Sith Lord. They'd probably look terrified if not for the helmets.

    The Tesla Tank drivers looked about oddly, seeing far more advanced technology than what they were used to, while The Sorrow stared at Metal Gear RAY.

    At the same time, the Black Hand Troopers and the Juggernaut drivers glared at each other. The Stealth Tanks were waiting, ready to strike if it became a fight.

    "Down with GDI!"

    "We'll see if Kane can save you when we drive right over you..."

    "SILENCE!"

    The Dark Lord clears his throat.

    "We cannot afford to let our own wars interfere with this one. There are enemies out there that would gladly kill all of us. If we are to survive, we cannot fight amongst ourselves. Cling to your allegiances if you wish, but they will get you nowhere. We shall fight because we must, no more, no less."

    Under his mask, the Dark Lord was smirking.

    After the speech, the drivers and pilots of the vehicles and Interceptors board their respective vehicles. The Interceptors patrol the area immediately around the base.

    Metal Gear RAY exits the base and heads toward the center.

    Exactly 79 Ninjas exit the base and are guarding the area outside it.

    Something, however, seems simply wrong. The occasional blur can be seen around Metal Gear RAY as it makes its trek...

    Army List
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    1. Metal Gear RAY-heading to the water
    2. Darth Revan-in the base
    3. 6 TIE Interceptors-patrolling the skies around the base
    4. The Sorrow-inside base
    5. 4 Stealth Tanks-unknown
    6. Mandalore Canderous Ordo and 4 Mandalorian Neo-Crusaders-inside base
    7. 3 Tesla Tanks-inside base
    8. Six Black Hand Troopers-inside base
    9. Two Juggernaut Walkers-inside base
    10. 80 Ninjas under the effect of the Inverse Ninja Law-1 in base, 79 outside.

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    by Happyturtle and Ashen Lilies

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  25. - Top - End - #145
    Dwarf in the Playground
     
    The Bookworm's Avatar

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    Default Re: Insanowar Six: The End of the Rhyme

    'Tis Dirk's turn!
    Avatar by The Neoclassic

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  26. - Top - End - #146
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    Default Re: Insanowar Six: The End of the Rhyme

    MIDDLE LEFT BASE:

    Oogie Boogie, the self-appointed general, stands before the assembled group. Pulled from all corners of the known entertainment universe, they eye one another with suspicion. Lots of cartoons. Interesting... With a clatter of his big boney dice, he gathers the attention of them all. "Hello there, my army of loyal servants!"

    A voice pipes up from one of King Arthur's knights. "How do you know we're loyal?"

    Oogie smiles coldly. "Because I'll eat ya if ya ain't. Any other questions?" A deathly silence follows, causing Oogie to smile more, the seams of his mouth stretching to their fullest. "Now, here's what we're gonna do. We're gonna go out there and destroy those other armies, and any hope of happiness in this land will crumble!"

    Another of the knights opens his mouth to speak, but is shushed by the others.

    The group of baby Godzillas roar happily - they are hungry. And they'd prefer fish, but they aren't picky. Sally Struthers the Hutt bellows right along with them.

    Meanwhile, the Ronin Warriors and Sailor Moon girls are busy having a pose-off in the corner, trying to be the most dramatic. King Arthur's knights whistle appreciatively at the girls, causing their leader to roll his eyes.

    Mecha Streisand, Mecha Poitier, and Stay-Puft lag at the rear, heads ducked to fit inside the meeting room.

    Starvin' Marvin and the Ethiopians chitter nervously, unsure what they are in for.

    ACTIONS:
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    1.King Arthur and Knights of the Round Table - gather before the front gates
    2.Baby Godzillas - spread in pairs throughout the moat (there's a moat, dammit!)
    3.The Sailor Moon girls! - posing front and center in their mini-skirts - and stretching
    4.Ronin Warriors - line the top of the front wall
    5.Oogie Boogie - in the keep
    6.The giant Stay-Puft Marshmallow Man from Ghostbusters! - in the keep
    7.Mecha-Streisand - in the keep
    8.Mecha-Poitier - in the keep
    9.Starvin Marvin and the Ethiopians - mill about, scavenging on the southernmost part of the battlefield they can reach
    10.Sally Struthers the Hutt - in the keep
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    Dirky by Beans!
    Officially putting in for an extended leave of absence.

  27. - Top - End - #147
    Ettin in the Playground
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    Default Re: Insanowar Six: The End of the Rhyme

    Middle right base:

    Vincent Valentine looked out from one of the many spired towers of the base, survyeing the land, and the armies around him. He sat there silently for a second, just watching, before one of the others came up from the long, and high stair case that lead to this little alcove, a faint swishing of a tail could be heard in the still silence, as she spoke.

    "So, what are you doing up here? Everyone's waiting for us to assemble down in the great hall."

    Vincent cracked a small smile in his features, but dismissed it shortly as he turned around, and said.

    "Just appreciating the view. The Lake out in the middle is realy quite beautiful in the prepetual full moon our base seems to be trapped in."

    Phoe kun chuckled abit inside, these bishounen could be so sappy at times, outwardly she merely nodded, and lead him down the stairs, and into the main room where everyone was gathered. Jack Skeleington, being the only one with leadership experiance aside from Cloud, had decided that it was up to him to keep order over this meangrie of a army. It wasn't going well, while he had managed to get Alucard to stop trying to eat everyone, and the Chaos Space Marines to stop using the dishes for target practice, he had yet to gather everyone into a coherent body. Finally, fed up with it all, he let out a ghostly wail, and everyone finally stopped all their shenanagins, and sat down at the great halls huge ass table.

    Jack, smiling with pride, finally got to speak with the entirerty of his army now that Vincent, and Phoe Kun were back.

    "Now, I know that we are not exactly anything alike here save a few of us, but that doesn't mean we can't work together. The other armies are attempting to wage all out war. Even now they mobilize their forces to bring pain, death, and destruction upon us all, and THAT is why I've called you all here today. Though we may not be as many as the other armies, the advantage that we do have is individual capabilities, and we need to put these to use, so that we can maxmize our chances for survival. Mr.Star Killer, would you mind using your powers to arrange some traps, and their ilk around our base, and I would like the... exciteable.... Men in power armor to cover the exterior of the gate. Lastly, I would like Mr.Zanuff, and the... Man in what looks to be a fusion of dentist, and a surgeon's outfit, to go out and scout for potential infiltrations. Cloud, Ms.Phoe Kun, and Vincent. Your job is to be ready for any attack, and to get to work on that motor bike with Mr.Spawn. It's not nearly fast enough."

    Full army list with locations-
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    Star killer- Using the force to make traps, mostly of the spinning blade, electro shock, and point blank cannon blast variety.
    Alucard- Jack was too scared to give him orders quite yet, but is away somewhere.
    Spawn- Working demon magic on the motor bike with Phoe Kun, Vincent, and Cloud.
    Phoe Kun- Being adorable, and helping with Cloud's motor bike.
    Vincent- Being bishounen, and not really helping with Cloud's motor bike
    Cloud- Grumbling to himself, and being the only one aside from spawn actually helping with the motor bike
    Jack Skeleington- Giving orders in the great hall
    Chaos Spess Mahreens- Setting up a premieter with their storm bolters, and setting up a twin linked melta as a primary gate defence.
    Chip Zanuff- Stealthing it up looking for potential inflitration spots, fortifying them, and moving on while looking for infiltrators that might have already gotten in
    Repo man- Same as Zanuff

  28. - Top - End - #148
    Orc in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    I do realize that this is rather pointless, due to Bookworm being away till Friday, but I would prefer it if we could proceed smoothly as possible upon his arrival.

    That is to say...

    *pokes Mustiado*
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  29. - Top - End - #149
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    Default Re: Insanowar Six: The End of the Rhyme

    Oh, right--

    *scuttles off to write army action* Oh Sna--

    Writer of the winning scene for Rebellion IV - Thanks guys! Zeus Trophy courtesy of Phase. Who rocks.
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  30. - Top - End - #150
    Dwarf in the Playground
     
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    Default Re: Insanowar Six: The End of the Rhyme

    I'm back! Now just waiting for Mustiado...
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