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2024-04-24, 11:26 AM (ISO 8601)
- Join Date
- Dec 2013
Steel Wind Strike and bonuses to hit or damage
When you cast Steel Wind Strike the material component is a melee weapon worth at least 1sp, which you flourish as you "vanish to strike like the wind". You make a melee spell attack, though, and do 6d10 damage to each target you hit.
It's unclear whether you count as using that weapon to attack. For instance:
1. If you are using a +2 weapon, do you also add its +2 bonus to your attack rolls?
2. Do you also add your ability modifier and/or the weapon's enchantment +2 to the damage?
3. If it's a vicious weapon and you roll a critical hit, do you also add the weapons extra +7? If it's a flaming weapon, do you also add the d6 of fire damage?
4. If you have a spell like Spirit Shroud active, do you add the extra damage to each hit (at least to those targets within 10 ft as you cast SWS)?
5. If you have Greater Invisibility or Shadow of Moil active, do you also make those melee spell attacks with advantage?Spoiler: Avatar & Iron Chef AwardsAwesome Dragonfire Bard Avatar by Oneris. A detailed version is here.
Iron Chef awards:
IC C Swiftblade: Honorable Mention for Pahika Kanikani, the Wardancer
IC CII Blade Dancer: Silver for Hu Tiaowu, the Jungle Guardian
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2024-04-24, 11:43 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Last edited by stoutstien; 2024-04-24 at 11:45 AM.
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2024-04-24, 11:46 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
1) No, because it's a spell attack, not a weapon attack. It would benefit from any bonuses to your spell attack though, such as if you had an Arcane Grimoire or a Staff of Power.
2) Also no, because it's a spell attack, not a weapon attack.
3) Irrelevant, the weapon doesn't actually matter outside of being a material component. So no.
4) You would, but only to anyone within 10ft of you when you cast SWS.
5) Yes, absent any other things like blindsight or whatnot.
Your DM may look to make adjustments to the above of course - for instance I'd let Spirit Shroud apply to all the SWS attacks, rather than just the ones who were within 10ft of you when you cast it.
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2024-04-27, 06:38 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Steel Wind Strike | 5th-level conjuration
Casting Time: 1 action | Range: 30 feet
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You flourish the weapon used in the casting and then vanish to strike like the wind.
Choose up to five creatures you can see within range.
Make a melee spell attack against each target.
On a hit, a target takes 6d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
For Amnestic: neat idea, as regards spirit shroud. Will discuss with our DM.
I'd let Spirit Shroud apply to all the SWS attacks, rather than just the ones who were within 10ft of you when you cast it.Last edited by KorvinStarmast; 2024-04-27 at 06:39 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2024-04-29, 02:21 PM (ISO 8601)
- Join Date
- May 2020
Re: Steel Wind Strike and bonuses to hit or damage
It would be nice to have a variant of SWS that used weapon attacks (probably just melee, but maybe both) instead of spell attacks, which would make the spell a lot more useful for Rangers.
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2024-04-29, 03:18 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2024-04-29, 03:26 PM (ISO 8601)
- Join Date
- May 2015
Re: Steel Wind Strike and bonuses to hit or damage
Wanna try the homebrew system me and my friends play? It was developed by a friend of mine and all you need to play is found here
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2024-04-29, 04:10 PM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2024-04-29, 06:23 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2024-04-29, 06:31 PM (ISO 8601)
- Join Date
- Aug 2017
- Location
- Jacksonville, FL
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Bladesingers deserve it.
Other Wizards? ...eh...
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2024-04-29, 06:31 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2024-04-29, 06:36 PM (ISO 8601)
- Join Date
- Aug 2017
- Location
- Jacksonville, FL
- Gender
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2024-04-29, 10:10 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Steel Wind Strike and bonuses to hit or damage
Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane
Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D
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2024-04-30, 06:43 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Steel Wind Strike and bonuses to hit or damage
That's precisely why I'm asking the question, is to figure out whether it might be worth knowing (along with spirit guardians) as a magical secret for my Swords Bard/Bladelock.
I'm seriously invested in extra sources of damage ( eldritch smite, Armor of Agathys, Greater Invisibility + Elven Acuracy) So trying to figure whether using my action for SWS is efficient, compared to making two regular attacks, with other sources of damage piled on.
Pesky limitations on eldritch smite being usable only when you hit with your pact weapon, for example, make SWS seem limited. Trying to see how to get extra damage on top.
And I just finished playing Assassin's Creed, so imagining fluffing Steel Wind Strike as me zapping around the battlefield, making a big attack against many targets before ending up next to one.Spoiler: Avatar & Iron Chef AwardsAwesome Dragonfire Bard Avatar by Oneris. A detailed version is here.
Iron Chef awards:
IC C Swiftblade: Honorable Mention for Pahika Kanikani, the Wardancer
IC CII Blade Dancer: Silver for Hu Tiaowu, the Jungle Guardian
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2024-05-01, 01:11 AM (ISO 8601)
- Join Date
- May 2015
Re: Steel Wind Strike and bonuses to hit or damage
I think it's a pretty cool spell, but RAW I don't think you get to smite with it, I would probably allow it for the simple reason that I'd rather have a player using SWS instead of defaulting to Synaptic Static.
If you want to up the damage of SWS I think Spirit Shroud works, I'm on the phone but I think the wording of SWS implied you are teleporting to each enemy you hit, thus at the moment of hitting them you are within 10 feet.
If you like the imagery and your only concern is it's power level, I'd say it's almost never a good option against a single enemy, rarely against 2 or 3, but anything above that it's pretty good. If you expect to be fighting at least 3 enemies regularly, go for it.Wanna try the homebrew system me and my friends play? It was developed by a friend of mine and all you need to play is found here
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2024-05-04, 09:26 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Steel Wind Strike and bonuses to hit or damage
Yeah, I think that quickly bamfing around the battlefield to each target is meant to be the fluff for how it works, and the one you end up next to is just the last one.
And bladesingers don't deserve to get it, because bladesingers don't deserve to exist at all. There's no reason for a full wizard, the casteriest of the full casters, to also get the signature ability of martial characters.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics