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2021-02-09, 07:06 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I'll give 24 hours for submissions, before starting judging.
EDIT: Submissions are now closed, judging should be up tomorrow.Last edited by mythmonster2; 2021-02-10 at 09:51 PM.
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2021-02-12, 10:55 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Uh, mythmonster2?
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2021-02-12, 02:51 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: LaZodiac: Professor Gitaxias, General StudiesOh man, you got Professor G? He’s such a hard grader. I quite like this incarnation of Jin-Gitaxias, quite a bit cheaper and not nearly as oppressive, which is a good thing. He makes it harder to find an answer for him, and provides a solid source of card advantage, but doesn’t feel like he’d be bad to play aginst. Good work on the parallels to Vorinclex, too!
Spoiler: Dr.Gunsforhands: Kite-Eating TreeThis is a rather aggressive blocker, and will probably be able to trade with creatures up to the 6 drop slot. It might get a little annoying in limited at common, but at the end of the day, it is a defender, so I think it would be alright. And a good reference, as well.
Spoiler: ben-zayb: Gertrud, the TampererThis is a very meddlesome mage! Two mana to effectively lock down any creature without haste or a non-tap activated ability is pretty good, though it does get significantly worse against ETB creatures, which have been getting really good lately. Or, use it to abuse your own ETBs. I think them having to recast the permanent that turn might be a little too oppressive, so maybe switch it to “as long as the card remains exiled, they may cast it”, but I don’t have much experience with prison decks.
Spoiler: mystic1110: Spellcasting Practice Dummy
Spoiler: Quiddle: Sonic Specialist
Spoiler: Necroticplague: Inventive Testaker
Spoiler: DeTess: Bitey BookSo, at its most basic, it deals 1 damage to an opponent a turn. I like the idea, though I’m a little worried of how it’d feel when your opponent gets down to five or less life and you cast this. It could potentially just lock them out of the game entirely. Of course, that’s usually a bad situation to be in, anyway, so I think this could be alright.
Spoiler: Misothene: Strix HavenA very nice pun, and a clean, fitting design. Roost of Drakes was a very strong limited card, though this can’t create a bird on its own, at least, and it weakens the birds if you take this out. Still, maybe bump up the mana cost just a bit, or make you pay blue instead of generic for the bird?
Spoiler: Personification: Kasmina, Dean of TransmutationQuite a value planeswalker! Making a creature every turn to protect itself is good, and though the ultimate isn’t win-the-game on the spot, it’s still quite easy to get to. The second ability is also solid. It feels just a bit overtuned, possibly reduce the starting loyalty or raise the ultimate cost by 1. It’s a very nice design, though, and fitting with what little we saw of her in War of the Spark.
Spoiler: And the winner is...Necroticplague, with Inventive Testaker! Congrats!
Honorable Mentions: Misothene, with Strix Haven, Quiddle with Sonic Specialist
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2021-02-12, 03:31 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks for judging! This was a fun prompt to make cards for!
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2021-02-13, 06:17 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Alright, did not expect that. Anyways:
A card you can cast from somewhere that isn’t your hand.Avatar by TinyMushroom.
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2021-02-13, 08:46 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Echoes Through Time UU
Instant - U
Exile target creature and return it to the battlefield under its owners control at the beginning of the next end step.
Rebound
Trying for something that is likely to have a very different goal on the rebound.Last edited by Tom the Mime; 2021-02-18 at 05:52 AM.
Being a mime means never having to say you're sorry.
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2021-02-14, 12:31 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Conclave Counselor - 1WWG
Creature - Elf Cleric R
T: Add two mana in any combination of colors.
Sacrifice Conclave Counselor: Choose target nontoken creature. You may cast that card from the battlefield this turn. It gains Flash until end of turn.
2/2Avatar by the Ninja Chocobo.
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2021-02-14, 12:24 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oracle of Fate and Time 1URG
[A woman with both the 4 arms of kruphix and the blindfold/thread motif of Klothys, surrounded by starry magic in blue, green, and red.]
Creature - Human Wizard R
When ~ enters the battlefield, choose up to two. If it was foretold, choose any number instead:
- Scry 3.
- Gain 3 life.
- Deal 3 damage to target creature or planeswalker.
Foretell URG
3/3Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2021-02-14, 03:52 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Teferi the Cheater 2WWUU
Legendary Planeswalker- Teferi MR
As long as ~ is exiled, you may cast spells you own in exile.
+1: Until the beginning of your next turn, your opponents may only cast spells when they could cast a sorcery.
-2:Until the beginning of your next turn, you may cast non-creature spells as though they had flash.
-8: Take an extra turn after this one.
3
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2021-02-14, 04:31 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Unslumbered Recruit WR
Creature - Human Soldier (U)
While you’re searching your library, you may cast Unslumbered Recruit from your library.
"Hey, wait, I was just sleeping in bed, where am I? Oh, wait, no - am I in the army now?"
2/1
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2021-02-14, 06:35 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
This feels like it's crying out for a -1: Exile target permanent, then return it to the battlefield at the beginning of the next end step. Thematic given Teferi's Time Twist and facilitates the static ability nicely.
As is this could still be absolutely brutal with False Memories and a bit of support (mill and rest in peace) in a self mill deck.Being a mime means never having to say you're sorry.
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2021-02-14, 06:57 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2021-02-14, 08:29 PM (ISO 8601)
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2021-02-14, 08:41 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Aethereal Abductor 4CCC
Creature - Eldrazi R
Suspend CCC—4
Remove a time counter from ~, CCC: Exile target creature until ~ leaves exile. Activate only as a sorcery.
Whenever ~ blocks or becomes blocked, exile it with three time counters on it.
8/8
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2021-02-15, 01:12 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Storm of fire R
Instant R
Deal 1 damage to any target.
Until end of turn, you may cast cards called ~ from exile.
Exile ~.
'The tiniest spark can presage a real firestorm.'Jasnah avatar by Zea Mays
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2021-02-16, 01:48 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Kaya, the Ethereal 1WB
Legendary Planeswalker - Kaya MR
You may cast Kaya, the Ethereal from exile.
-1: At the beginning of your next upkeep exile Kaya, the Ethereal and target nonland permanent.
-2: Kaya, the Ethereal deals 3 damage to target player or planeswalker and you lose 3 life.
3All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2021-02-16, 04:33 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Embrace Nothingness B
Instant (R)
Discard your hand.
///
Learn from the Void 3UU
Instant
Aftermath
Draw three cards. If you have no cards in hand, instead scry 3, then draw three cards.
Spoiler: Old IdeaStifled Lightning (Color indicator: Red)
Instant (R)
Stifled Lightning deals 3 damage to any target.
Cycling 2
The lack of mana cost is intentional: To cast this, you have to use something like Cascade, Snapcaster Mage, etc.
Edit: Oops, changed this just as judging went up. Oh well.Last edited by mythmonster2; 2021-02-21 at 04:06 PM.
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2021-02-18, 03:40 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Paranoid Outburst 2W
Sorcery U
Exile target artifact or enchantment.
Madness - Tap a white creature you control.Link to true signature
Feel free to sig anything I post, just do so in quote format.
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2021-02-21, 04:04 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Alright, one week over, let us commence with the judging.
Spoiler: Turboghast-Paranoid outburst
Spoiler: mythmonster2-Stifled LightningI should disqualify this out of hand, since it doesn't have any intrinsic way to be cast from outside hand, but I'll humor you on this.
Effects like Snapcaster don't work-the only way you can cast this is by ignoring its mana cost. In which case, it's simply underwhelming, because most comparative spell gets more bang for buck. When you/re gonna compete with Hypergenesis and Living End for being what you cascade into, you're gonna have to do more than bolt. Or if you're trying to decide what to use Omniscience with, you're gonna go for something with way more bang.
Spoiler: Quiddle-Kaya, the Ethereal
Spoiler: Detess-Storm of Fire
Spoiler: Ben-Zayb-Aethereal Abductor
Seems kinda clunky to use. Only three counters makes it kinda short to be solving a problem of enemy blockrs, and the sorcery speed restriction seems to make it risky to use on your own stuff. It's also just really mana intensive, espeially considering for much needs to be colorless
Spoiler: Myastic1110-Unslumbered Recruit
Spoiler: Laughing Dog-Teferi the CheaterOuch. Clunky to use, given it's 6 mana and needs something else to exile it, but that effect could make for an abolutely backbreaking control deck, considering how much 'then exile it' is used to put a cap on recycling things. Especially since anything with Flashback could basically be re-used forever. Also, probably plays a little too well with all the 'extra turn-exile this' cards like Temporal Mastery.
Spoiler: Personification-Oracle of Fate and TimeNot too much to say here. Respectable enough to hardcast normally, and very efficient when foretold. Not quiete enough to make foretelling and casting immedeately worth it, but a dang good three-drop. And kudos for not making the same mistake wotc made when they put drawing three on the same level as healing 3 or dealing 3
Spoiler: Dr,Gunsforhands-Conclave Counselor
Like the idea of casting from the battlefield as a interesting take on flicker. Just seems really off in those colors, since it basically acts as either a flicker (which green doesn't do), or an inefficient steal effect (which neither color really does).
Also, clever with how it's mana-dorkiness works with using it as a steal-lets you make opponent's colors to cast their stuff.
Spoiler: Tom the Mime-Echoes through Time
Spoiler: Victor:Tom the Mime with Echoes through TimeLast edited by Necroticplague; 2021-02-21 at 04:05 PM.
Avatar by TinyMushroom.
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2021-02-21, 05:42 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It's actually meant to be a little clunky, as it is supposed to be the equivalent of a planeswalker-deck 'walker. And, yes it would make for a rather mean control deck with the right setup, but if the person playing against control lets control get setup, that's slightly on them. I also didn't give it a way to self exile for a reason.
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2021-02-21, 06:14 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The card appears fair to me because the card it's strictly better than has itself been upstaged by strictly better cards before. Compared to those cards, it'd be a side grade that some, but not all, decks would prefer. We might be operating on different assumptions of how easy getting a discard outlet is, too.
Still, I don't think it'd be unreasonable to nerf the card. In fact, I considered making it an instant but decided against it because needing a discard outlet for instant speed made the card less powerful and more interesting to play against.Link to true signature
Feel free to sig anything I post, just do so in quote format.
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2021-02-21, 08:02 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The setup can be crazy fast though with things like false memories, rest in peace/tormod's crypt, any number of cheap self mill or even force of will/commandeer as a free counterspells that also lets you set up your exiled cards.
Anyway, onto the challenge: Make an auraLast edited by Tom the Mime; 2021-02-21 at 08:04 PM.
Being a mime means never having to say you're sorry.
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2021-02-23, 03:40 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Subservience 1W
Enchantment - Aura U
Enchant permanent.
Enchanted permanent has "This permanent does not untap during its owner's upkeep unless they discard a card."
As long as enchanted permanent is tapped it cannot activate abilities.Last edited by Quiddle; 2021-02-25 at 03:23 PM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2021-02-23, 05:24 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thirst for Violence 1R
Enchantment - Aura U
Enchant creature
Enchanted creature gets +3/+0 and has "Whenever this creature attacks or blocks, it fights another target creature you control."
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2021-02-23, 08:23 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Unrecognized Genius (U/R)
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature becomes tapped mill four cards and then exile a card at random from your graveyard. Until end of turn, you may play that card.Last edited by mystic1110; 2021-02-25 at 07:25 PM.
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2021-02-23, 12:25 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Is it weird that the first three of these were effectively arrest variants/discourage attacking?
Cage of Nettles BBB
Enchantment - Aura Curse U
Enchant player
Whenever a creature enchanted player controls attacks, that player loses 1 life and each of their opponents gains 1 life.
"You are free to approach me whenever you please," taunted the fae from behind an impenetrable film of fragile thorns.
...
...
...in my defense, I wrote the comment at the top of the post before I designed the card, and I didn't realize what I had done until I was finished.Last edited by Personification; 2021-03-01 at 01:14 PM.
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2021-02-25, 12:44 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Nurturing Growth GG
Enchantment Aura - R
Enchant Creature
Enchanted Creature gains "XG:Put X +1/+1 counters on this creature"Last edited by somethingrandom; 2021-02-26 at 11:54 AM.
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2021-02-25, 05:46 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Going Ham - B
Enchantment - Aura C
Enchanted creature has Menace.
Whenever you cast your second spell each turn, put two +1/+1 counters on enchanted creature.Last edited by Dr.Gunsforhands; 2021-02-25 at 05:47 PM.
Avatar by the Ninja Chocobo.
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2021-02-25, 06:31 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Conclave's Blessing 1WG
Enchantment- Aura (U)
Enchant creature
When Conclave's Blessing enters the battlefield, create a 1/1 green Plant creature token.
Whenever enchanted creature deals combat damage to a player, populate.
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2021-02-25, 08:58 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Exile Order 1WUB
Enchantment- Aura R
Enchant Permanent
If enchanted permanent or ~ would leave the battlefield, instead exile both of them.
As long as ~ is exiled, cards cannot leave exile.
And stay out!