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  1. - Top - End - #1081
    Barbarian in the Playground
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    It "worked" against someone under a domination effect, which might not be a meaningful indication of much, considering the language in the dominate person description about the subject's limited capabilities while following orders.

  2. - Top - End - #1082
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by 137ben View Post
    "enough levels" meaning one, since anyone with any levels in a class with a spell on its list (and an ability score of 14) can using a sending wand.
    And a single level in Expert, 14 Charisma and 4 Ranks of UMD would suffice for a Scroll or a Wand as well. There are too many possibilities of how he could have done it, to parse down how he actually did.
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  3. - Top - End - #1083
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Szar_Lakol View Post
    The Giant commented on it in another thread: the dagger wasn't "some massively unstoppable super-dagger"; Nale was just close to death and didn't realize it.
    We could list it as a dagger that deals 1d4+plot damage :)

    Quote Originally Posted by Psyren View Post
    Switching gears from Kilkil for a sec, I just had a thought - does Haley have ranks in Disguise? Given her ploy with Belkar and Thanh, she had a pretty uphill battle to fight (Thanh was an "associate" at least, and Haley was doing different race and at least two different age categories to boot.) The cat gave a circumstance bonus but still, she had pretty hefty penalties going against her, yet clearly it worked.
    Let's see what we can do with that. The disguise check gets a -2 penalty because Belkar is a different race (how on earth is that only -2 by RAW?!) and -6 for age categories, whereas Thanh is a member of a paladin order that associates with the ruler of Azure City, for a +6 to spot. Add +2 to disguise for the masterwork cat.

    ...and I don't think that tells us much, considering it's an opposed check (if Thanh didn't know Shojo he would have taken 10) so if Haley rolls an 18 (-6 = 12) and Thanh rolls a 4 (+6 = 10) then Haley would still make it.
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  4. - Top - End - #1084
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    GnomePirate

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Can we start listing Mr. Scruffy as masterwork, with +1 to catness?
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  5. - Top - End - #1085
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Shale View Post
    Can we start listing Mr. Scruffy as masterwork, with +1 to catness?
    Only if we can list all paladins as having 0 ranks in Knowledge (what the hell you're talking about).

  6. - Top - End - #1086
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Kurald Galain View Post
    Let's see what we can do with that. The disguise check gets a -2 penalty because Belkar is a different race (how on earth is that only -2 by RAW?!) and -6 for age categories, whereas Thanh is a member of a paladin order that associates with the ruler of Azure City, for a +6 to spot. Add +2 to disguise for the masterwork cat.

    ...and I don't think that tells us much, considering it's an opposed check (if Thanh didn't know Shojo he would have taken 10) so if Haley rolls an 18 (-6 = 12) and Thanh rolls a 4 (+6 = 10) then Haley would still make it.
    Wouldn't it be Belkar who had to make the Disguise roll? Acting and imitating mannerisms is part of the check.

    We also don't know that Mr. Scruffy only gave +2 to the check; in Thanh's confused state, it may have granted considerably more. Considering Haley's comment at the time, I'd say the cat gave a very high bonus.

    Haley may have granted an additional circumstance bonus if she has a high skill modifier and since she made the actual disguise; but the opposed roll against Thanh must have been Belkar's.

  7. - Top - End - #1087
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    RedSorcererGirl

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by 137ben View Post
    Only if we can list all paladins as having 0 ranks in Knowledge (what the hell you're talking about).
    Don't forget the sticks up their asses. It's a class feature.

  8. - Top - End - #1088
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    The attack Roy shows in the strip 917, could it be Whirlwind Attack? If so, then he should also have at least Dex 13, Combat expertise, Dodge, Mobility and Spring Attack as they are prerequisites.

  9. - Top - End - #1089
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Dain View Post
    The attack Roy shows in the strip 917, could it be Whirlwind Attack? If so, then he should also have at least Dex 13, Combat expertise, Dodge, Mobility and Spring Attack as they are prerequisites.
    More than likely Great Cleave; if he keeps killing, he can keep attacking.

  10. - Top - End - #1090
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    It could be, but it could also be Cleave and Great Cleave, which we already know he has. No new information here.
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  11. - Top - End - #1091
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Surely someone could point to a time where Roy would have used Spring Attack if he had it.

  12. - Top - End - #1092
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    I thought of it because it is shown as only one attack, but I think you are right, because here he uses the same kind of attack while charging, so the one in 917 is not necessarily a Whirlwind Attack, although it shouldn't be discarded.

  13. - Top - End - #1093
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Dain View Post
    I thought of it because it is shown as only one attack, but I think you are right, because here he uses the same kind of attack while charging, so the one in 917 is not necessarily a Whirlwind Attack, although it shouldn't be discarded.
    It's also shown as only one attack when he explicitly uses Great Cleave.

  14. - Top - End - #1094
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    To the long-dormant point of whether we should treat the absence of AOOs as evidence for feats...

    Does this strip explicitly calling out an AOO as such have anything to say?

  15. - Top - End - #1095
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by zimmerwald1915 View Post
    To the long-dormant point of whether we should treat the absence of AOOs as evidence for feats...

    Does this strip explicitly calling out an AOO as such have anything to say?
    Since I don't think it's ever been repeated, I'd put it in the same catagory as the one-shot gag of Tele- -port. That is, something Rich thought was funny/interesting once, but never returned to it.
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  16. - Top - End - #1096
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    NecromancerGuy

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    I have a question: Where does it say in OOPC that Belkar's int is less than 10?

  17. - Top - End - #1097
    Barbarian in the Playground
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    This one, conversely, treats it similarly to calling your sneak attacks. Further complicating the issue in less 'specialized' circumstances is that it's often less than clear just when combat rounds start and end and whose turn it is in any given panel or portion thereof.

  18. - Top - End - #1098
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Heksefatter View Post
    I have a question: Where does it say in OOPC that Belkar's int is less than 10?
    Doing a quick scan, all I see is:

    : I may not be the brightest torch in the dungeon, but I know the path to sweet, sweet freedom when I see it.

    Is there anything else there that I might be missing?
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  19. - Top - End - #1099
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    NecromancerGuy

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Porthos View Post
    Doing a quick scan, all I see is:

    : I may not be the brightest torch in the dungeon, but I know the path to sweet, sweet freedom when I see it.

    Is there anything else there that I might be missing?
    I couldn't find anything better with a quick scan either. I dunno about it being a good basis for assigning him less than 10 int, though. Especially since a person with low wis and cha (which we know Belkar to have) and average int could easily be considered "not the brightest torch."

  20. - Top - End - #1100
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    IronFist's Avatar

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Can't we pinpoint a bit more about Haley's leather armor?
    From the costs mentioned, it is either +4 or +5. For all the haggling, the seller gives Elan the right price for his belt (4000gp + 50% for different slot), so I think it is actually +5 leather armor.

  21. - Top - End - #1101
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Apologies if these were explained up thread and I didn't see.

    1. Is there a reason Malack's vampire LA and Racial HD aren't listed? I ask because they are for Sabine.

    2. Is there something the twirling fling Tarquin uses on Durkon can be other than a Devastating Throw (ToB)?
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  22. - Top - End - #1102
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    ElfPirate

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by AKA_Bait View Post
    2. Is there something the twirling fling Tarquin uses on Durkon can be other than a Devastating Throw (ToB)?
    At the very least, couldn't it be Mighty Throw?

  23. - Top - End - #1103
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    GnomePirate

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    We don't know what exactly Malack's race was - legless lizard folk, yuan-ti, something else entirely - so we don't have proof of his racial HD or overall LA.
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  24. - Top - End - #1104
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Shale View Post
    We don't know what exactly Malack's race was - legless lizard folk, yuan-ti, something else entirely - so we don't have proof of his racial HD or overall LA.
    We could always just list his LA as 8+.

  25. - Top - End - #1105
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Bogardan_Mage View Post
    At the very least, couldn't it be Mighty Throw?
    Mighty throw only allows a toss of up to 10 ft. It looks to me like Durkon got tossed farther than that.

    Quote Originally Posted by Shale View Post
    We don't know what exactly Malack's race was - legless lizard folk, yuan-ti, something else entirely - so we don't have proof of his racial HD or overall LA.
    The first post has his race listed as Lizardfolk... which seems pretty well supported by its link to 737 where Malack refers to "us lizardfolk."
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  26. - Top - End - #1106
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by AKA_Bait View Post
    Mighty throw only allows a toss of up to 10 ft. It looks to me like Durkon got tossed farther than that.
    It's a bit hard to tell in stick-figure style, but note that Devastating Throw requires Tarquin to move 15 feet. Durkon was right next to Tarquin before he was grabbed, so I don't see how he could have done this. Unless you're counting "spin in one place" as moving 15 feet.

  27. - Top - End - #1107
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Is this proof that Haley has 3 feats invested in manyshot, because she can shoot 4 arrows at once?
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  28. - Top - End - #1108
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by littlebum2002 View Post
    Is this proof that Haley has 3 feats invested in manyshot, because she can shoot 4 arrows at once?
    No, it just means she has at least +16 to hit, which I suspect we knew already:

    "For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four). "
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    Last edited by Grey_Wolf_c; 2013-09-11 at 03:57 PM.
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  29. - Top - End - #1109
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    I'm pretty sure we already have it straight from her that she does have manyshot.
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  30. - Top - End - #1110
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Grey_Wolf_c View Post
    No, it just means she has at least +16 to hit, which I suspect we knew already:

    "For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four). "
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    As a single-classed rogue, Haley would have to be level 22 to have a base attack bonus of +16.
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