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  1. - Top - End - #1171
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Iron Crisis Pt3 IC

    Leaf's arrow pierces through the cleric's armour, and it would have dropped and lesser man, but drawing on a well of strength the spellcaster remarkably remains standing. With the party grouped up, the wizard conjures a half-dozen balls of flame, two of which streak forwards and impact at the core of the party, searing them to greater or lesser degrees. The longsword wielder follows up - having seen Caelyn's healing magic work, and delivers two cutting sword slices against her.

    Spoiler: Map
    Show




    Leaf's arrow hits and would have dropped the Orc Cleric to 0, were it not for his racial, which drops him to 1 instead.

    The wizard casts Melf's Minute Meteors and tosses two at the group of six. Grepha's immune.
    First meteor has everyone but Grok succeed, taking 2 fire damage, while Grok fails and takes 5 (before resistances).
    Second has Senna, Caelyn, and Leaf fail (even with Grok's aura), taking 6 fire damage. Sam and Grok take 3.

    The longsword fighter attacks Caelyn, and hits twice (narrowly) dealing 11 and 10 slashing damage.

    Senna's up.

    Initiative:-
    Sam: (1d20+5)[25]
    Grok: (1d20)[20]
    Grepha: (1d20+5)[19]
    Caelyn: (1d20)[18]

    ER: (1d20+3)[17]
    OC:(1d20)[16]

    Leaf: (1d20)[16]

    EW:(1d20)[11]
    HFL:(1d20)[8]

    Senna: (1d20)[8]

    HR: (1d20)[6]
    HFH:(1d20)[3]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  2. - Top - End - #1172
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: Iron Crisis Pt3

    Senna
    Human Arcana Cleric
    AC: 19 HP: 39/64
    Spells: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 2/2,
    Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 1/2, 2nd
    Conditions: Con reduced to 14 (Slimy Dooooom), Longstrider on Grok (1h), Detect Magic (concentration 10 min), Proficiency in Investigation

    What in Deneir's name are you even doing here, Scourge-****er? Did no one tell you not to **** with the people of Baldur's Gate? Senna's hand starts crackling in a blue hue as she tries to touch the hostile warrior with arcane lightning, this time her expletives carrying her magic rather than fancy incantations.

    Spoiler
    Show
    moving 1 west of Caelyn into melee range of the fighter
    Healing Word on Caelee. (1d4+5)[6]
    Shocking Grasp on Warrior for (1d20)[13](13)+8 (adv due to metal) for (2d8+5)[17] lightning damage. Unable to react until the end of their turn meaning Caelyn can retreat.

    Last edited by Spore; Yesterday at 12:09 AM.

  3. - Top - End - #1173
    Titan in the Playground
     
    Amnestic's Avatar

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    Jan 2011
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    Castle Sparrowcellar
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    Default Re: Iron Crisis Pt3 IC

    Senna's electrical fist shocks the sword-wielder, but grim determination pushes him to keep fighting. From a distance, the halfling mutters a short spell, breathing life and consciousness back into his fallen roguish compatriot. The distraction set, the halfling's boomerang dagger flits out once more, catching Grepha on one side, while the halberdier attacks from the other, both dealing significant damage. His attack delivered, the halfling ducks out of sight, though from his footsteps he doesn't go far.

    Spoiler: Map
    Show




    Senna heals Caelyn and hits for 17, Bloodying the human fighter. His Stubborn Survivor racial activates going forwards, ensuring +2 to all saves for the next minute. I'll definitely remember that.

    Halfling Rogue casts Healing Word on the downed Elf Rogue for 6. He then tosses his magical boomerang Dagger at Grepha - now threatened by the conscious rogue - and sneak attack hits for 15.
    The Halberd fighter follows up with an attack on Grepha as well, hitting once, for maximum damage (15)) also. It would do 1d4 fire damage, but she's immune to fire damage.

    Sam, Grok, Grepha, and Caelyn are up.


    Initiative:-
    Sam: (1d20+5)[25]
    Grok: (1d20)[20]
    Grepha: (1d20+5)[19]
    Caelyn: (1d20)[18]

    ER: (1d20+3)[17]
    OC:(1d20)[16]

    Leaf: (1d20)[16]

    EW:(1d20)[11]
    HFL:(1d20)[8]

    Senna: (1d20)[8]

    HR: (1d20)[6]
    HFH:(1d20)[3]


    Last edited by Amnestic; 2024-05-10 at 04:24 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #1174
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 60/62 | AC: 16 HP: 2/32
    PP: 10|13 PIv: 15|12 PIs: 11|13
    Daveorn Disguise, Bardic Inspiration (Caelyn) | Spider Form, Mage Armor

    The flames strike Sam's scales, but roll right off like water over a duck. Grepha is less fortunate, a pair of magical blades hacking into her arachnid body until she is barely holding together.

    Sam finds his heart beating rapidly as the foe's rogue starts to get back up. Letting her live would put everyone at risk, but the idea of putting her down for good feels unsettlingly right. She works for an evil organization. Does that make her deserving of death? Striking someone who happens to die is so different from an intentional coup de grace.

    Ultimately, there is no time for careful deliberation. Sam strikes at her mind first to send her back to unconsciousness, then flicks his fingers to conjure a new swirling flame beneath her. Grepha, unfearing of the flames, dives in to finish the job with no such hesitation.

    Spoiler: Actions
    Show
    Sam
    Bonus action Mind Thrust on Elf Rogue
    (1d20)[4] DC 15 Int save to halve (3d6)[13] psychic damage. If it doesn't KO, she is limited to one action/bonus/move on her turn on a fail.
    Action to Create a new Bonfire under Elf Rogue.
    (1d20)[20] DC 15 Dex save to avoid (2d8)[10] fire damage, which she probably succeeds if she stays up, but also will burn her for a failed death save on her turn

    Grepha
    Green Flame Bite on Elf Rogue, whether up or not.
    (1d20+5)[9] to hit
    Elf Rogue should still be Prone, so Advantage (1d20+5)[14]
    (1d4+3)[4] piercing damage and (1d20)[11] DC 11 Con for half vs (3d6)[12] poison, or some failed death saves


    Leaf
    Tabaxi Rogue 8
    AC: 17 HP: 55/63
    PP: 18 PIv: 15 PIs: 14
    1/2 Short Rests
    Restrain: 3/3 Dawn
    Arrows: 7 acid, 5 fire, 4 cold
    Conditions: True Strike
    Aergid
    Silver Dragon Wyrmling
    AC 17, HP DEAD /45
    PP: 14 PIv: 11 PIs: 12
    Bite +6 1d10+4
    Breath 15' cone 4d8 DC13 Con Recharge 5-6
    Paralyzing 15' cone DC13 Con paralyzed 1 minute
    DEAD!!!!!

    Fur is singed by the fire, and the smell of burning makeup hits the room.

    Spoiler: Actions
    Show
    Not turn
    Last edited by RandomWombat; 2024-05-10 at 06:43 PM.

  5. - Top - End - #1175
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Iron Crisis Pt3 IC

    Grok
    Dwarf Paladin 8
    AC: 22 HP: 39/86 PP: 10 PIv: 9 PIs: 10
    SR 2/2, Conditions: Shield of Faith, Concentrating, Haste

    In a moment of foul rage, Grok pulls out his Wand of Magic Missiles, and proceeds to unload it into both the cleric, and the rogue, ensuring that neither would be an immediate threat for the near future. As the pulses of magical power dart out, he spits on the corpse of the rogue before shifting his hands to bring his glaive down on the halberdier, reminding him what was the superior long weapon.
    Spoiler: OOC
    Show

    Action: Pull Wand of Magic Missiles, cast Magic Missile(Level 3), for 5 missiles.
    4 missiles to the cleric(Kills him), 1 missile to the elven rogue(Bonfire will kill him at the start of his next turn)

    Haste: Strike the halberdier
    (1d20+9)[10] Attack
    (1d10+6)[8] Damage

    Reaction: Attack on the next opportunity
    (1d20+9)[25] Attack
    (1d10+6)[7] Damage


    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
    Ileana, Godlings

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