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Thread: Iron Crisis Pt3 IC
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2024-05-10, 01:52 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis Pt3 IC
Leaf's arrow pierces through the cleric's armour, and it would have dropped and lesser man, but drawing on a well of strength the spellcaster remarkably remains standing. With the party grouped up, the wizard conjures a half-dozen balls of flame, two of which streak forwards and impact at the core of the party, searing them to greater or lesser degrees. The longsword wielder follows up - having seen Caelyn's healing magic work, and delivers two cutting sword slices against her.
Spoiler: Map
Leaf's arrow hits and would have dropped the Orc Cleric to 0, were it not for his racial, which drops him to 1 instead.
The wizard casts Melf's Minute Meteors and tosses two at the group of six. Grepha's immune.
First meteor has everyone but Grok succeed, taking 2 fire damage, while Grok fails and takes 5 (before resistances).
Second has Senna, Caelyn, and Leaf fail (even with Grok's aura), taking 6 fire damage. Sam and Grok take 3.
The longsword fighter attacks Caelyn, and hits twice (narrowly) dealing 11 and 10 slashing damage.
Senna's up.
Initiative:-
Sam: (1d20+5)[25]
Grok: (1d20)[20]
Grepha: (1d20+5)[19]
Caelyn: (1d20)[18]
ER: (1d20+3)[17]
OC:(1d20)[16]
Leaf: (1d20)[16]
EW:(1d20)[11]
HFL:(1d20)[8]
Senna: (1d20)[8]
HR: (1d20)[6]
HFH:(1d20)[3]
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2024-05-10, 03:07 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Iron Crisis Pt3
Senna
Human Arcana Cleric
AC: 19 HP: 39/64
Spells: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 2/2,
Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 1/2, 2nd
Conditions: Con reduced to 14 (Slimy Dooooom), Longstrider on Grok (1h), Detect Magic (concentration 10 min), Proficiency in Investigation
What in Deneir's name are you even doing here, Scourge-****er? Did no one tell you not to **** with the people of Baldur's Gate? Senna's hand starts crackling in a blue hue as she tries to touch the hostile warrior with arcane lightning, this time her expletives carrying her magic rather than fancy incantations.
Spoilermoving 1 west of Caelyn into melee range of the fighter
Healing Word on Caelee. (1d4+5)[6]
Shocking Grasp on Warrior for (1d20)[13](13)+8 (adv due to metal) for (2d8+5)[17] lightning damage. Unable to react until the end of their turn meaning Caelyn can retreat.Last edited by Spore; Yesterday at 12:09 AM.
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2024-05-10, 04:24 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Iron Crisis Pt3 IC
Senna's electrical fist shocks the sword-wielder, but grim determination pushes him to keep fighting. From a distance, the halfling mutters a short spell, breathing life and consciousness back into his fallen roguish compatriot. The distraction set, the halfling's boomerang dagger flits out once more, catching Grepha on one side, while the halberdier attacks from the other, both dealing significant damage. His attack delivered, the halfling ducks out of sight, though from his footsteps he doesn't go far.
Spoiler: Map
Senna heals Caelyn and hits for 17, Bloodying the human fighter. His Stubborn Survivor racial activates going forwards, ensuring +2 to all saves for the next minute. I'll definitely remember that.
Halfling Rogue casts Healing Word on the downed Elf Rogue for 6. He then tosses his magical boomerang Dagger at Grepha - now threatened by the conscious rogue - and sneak attack hits for 15.
The Halberd fighter follows up with an attack on Grepha as well, hitting once, for maximum damage (15)) also. It would do 1d4 fire damage, but she's immune to fire damage.
Sam, Grok, Grepha, and Caelyn are up.
Initiative:-
Sam: (1d20+5)[25]
Grok: (1d20)[20]
Grepha: (1d20+5)[19]
Caelyn: (1d20)[18]
ER: (1d20+3)[17]
OC:(1d20)[16]
Leaf: (1d20)[16]
EW:(1d20)[11]
HFL:(1d20)[8]
Senna: (1d20)[8]
HR: (1d20)[6]
HFH:(1d20)[3]
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2024-05-10, 06:43 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Iron Crisis Pt3
Cheerful Sam | Grepha
Half-Dragon Warlock/Bard | Imp Warlock
AC: 12 HP: 60/62 | AC: 16 HP: 2/32
PP: 10|13 PIv: 15|12 PIs: 11|13
Daveorn Disguise, Bardic Inspiration (Caelyn) | Spider Form, Mage Armor
The flames strike Sam's scales, but roll right off like water over a duck. Grepha is less fortunate, a pair of magical blades hacking into her arachnid body until she is barely holding together.
Sam finds his heart beating rapidly as the foe's rogue starts to get back up. Letting her live would put everyone at risk, but the idea of putting her down for good feels unsettlingly right. She works for an evil organization. Does that make her deserving of death? Striking someone who happens to die is so different from an intentional coup de grace.
Ultimately, there is no time for careful deliberation. Sam strikes at her mind first to send her back to unconsciousness, then flicks his fingers to conjure a new swirling flame beneath her. Grepha, unfearing of the flames, dives in to finish the job with no such hesitation.
Spoiler: ActionsSam
Bonus action Mind Thrust on Elf Rogue
(1d20)[4] DC 15 Int save to halve (3d6)[13] psychic damage. If it doesn't KO, she is limited to one action/bonus/move on her turn on a fail.
Action to Create a new Bonfire under Elf Rogue.
(1d20)[20] DC 15 Dex save to avoid (2d8)[10] fire damage, which she probably succeeds if she stays up, but also will burn her for a failed death save on her turn
Grepha
Green Flame Bite on Elf Rogue, whether up or not.
(1d20+5)[9] to hit
Elf Rogue should still be Prone, so Advantage (1d20+5)[14]
(1d4+3)[4] piercing damage and (1d20)[11] DC 11 Con for half vs (3d6)[12] poison, or some failed death saves
Leaf
Tabaxi Rogue 8
AC: 17 HP: 55/63
PP: 18 PIv: 15 PIs: 14
1/2 Short Rests
Restrain: 3/3 Dawn
Arrows: 7 acid, 5 fire, 4 cold
Conditions: True StrikeAergid
Silver Dragon Wyrmling
AC 17, HP DEAD /45
PP: 14 PIv: 11 PIs: 12
Bite +6 1d10+4
Breath 15' cone 4d8 DC13 Con Recharge 5-6
Paralyzing 15' cone DC13 Con paralyzed 1 minute
DEAD!!!!!
Fur is singed by the fire, and the smell of burning makeup hits the room.
Spoiler: ActionsNot turnLast edited by RandomWombat; 2024-05-10 at 06:43 PM.
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Yesterday, 06:16 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Iron Crisis Pt3 IC
Grok
Dwarf Paladin 8
AC: 22 HP: 39/86 PP: 10 PIv: 9 PIs: 10
SR 2/2, Conditions: Shield of Faith, Concentrating, Haste
In a moment of foul rage, Grok pulls out his Wand of Magic Missiles, and proceeds to unload it into both the cleric, and the rogue, ensuring that neither would be an immediate threat for the near future. As the pulses of magical power dart out, he spits on the corpse of the rogue before shifting his hands to bring his glaive down on the halberdier, reminding him what was the superior long weapon.
Spoiler: OOC
Action: Pull Wand of Magic Missiles, cast Magic Missile(Level 3), for 5 missiles.
4 missiles to the cleric(Kills him), 1 missile to the elven rogue(Bonfire will kill him at the start of his next turn)
Haste: Strike the halberdier
(1d20+9)[10] Attack
(1d10+6)[8] Damage
Reaction: Attack on the next opportunity
(1d20+9)[25] Attack
(1d10+6)[7] Damage
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
Ileana, Godlings