If you go to the ExtremeOverClocking site (now that we're one of the top teams, outside sites report stats on us) here -- http://folding.extremeoverclocking.c...php?s=&t=82447 -- you'll see production stats for the team. Down near the bottom of the page are stats/links for the top producers. Click on your link, and you'll get a production history graph. You get a job done about every 36 hours (2 out of every 3 days, one completes.Those jobs are worth a tremedous number of points... more than I'd expect from a "normal" day-and-a-half job. So I was wondering if you were running a quad- or eight-core box, and the SMP client, or something.
Zargon covered most of what you asked. I'm running on a quad-core now, and have run on a dual-core, with no problems, other than self-imposed ones. It took me a while to get the switches set right so the multiple sessions didn't fight... it's all in the documentation, but I think documentation is a crutch for the weak-minded.mport2004 asks:
What type of computers do you have and can it be ran on a dual core machine with out any problems, will it take up my internet?
Ive got about 2-3 computers that are fairly good and are almost never used but almost always on and 1-2 very good computers that are used slightly more often.
also how much will it help the gitp team if i join?
I'm not sure whether it was over a million (frames, I assume), but I've had a PS3 job take more than a day. Most of them seem to run about 6-9 hours, but every now and again, a real long one comes in. You'll get more points for it when the WU completes.AngelSword asks:
Are there any other PS3 folders who have (or have had) a work unit that was over 1 million? This is the first time I've had an estimated end time of over a day.