Originally Posted by
pabelfly
In terms of creating base stats, I've found what worked for my table was 4d6 drop one, six times, and everyone gets a free 18 to add to that. Pick your six best numbers and place them how you want.
Tried the regular rolling rules, but seeing a lot of difference in stats didn't feel great for those with weak stats, and we had some power gamers want to keep rerolling stats because they didn't have an 18 or good enough rolls, and constantly rerolling wasn't fun.
Tried using point buy, but people didn't like point buy. "Too clinical, not organic, preferred the fun of rolling well in dice rolls" was the general consensus.
Getting the free 18 was what I found worked best for my table. Getting an 18 in a stat felt good, people weren't compelled to keep rolling, and people aren't particularly envious of other stats because even if you still had really ordinary rolls compared to someone else, you still had that 18 for yourself.