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    KorvinStarmast's Avatar

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    Default Re: What drives a poor reputation for the Rogue class?

    Quote Originally Posted by Just to Browse View Post
    Reactive defense spells (shield, silvery barbs, and the less-cited but also potent absorb elements) definitely contribute a lot of power to casters, but as far as the original discussion goes re:flexibility, they still have a ton of options in terms of proactive defense, support, and offensive approaches. The average full caster is still head and shoulders above the rogue in terms of the tools at their disposable.
    How many games have you played where the number of encounters was about six per adventure day?

    The "always on" features have staying power.

    I've got a DM who tended to offer up deadly + encounters, about 4 per adventure day. In Tier 3 this put a bit of a dent in the HP resources. And it highlighted how you have to be smart with your spell slots and other LR limited resources.

    most other games I've played have not quite reached that level of resource management requirements.

    For Stoutstein: Yep. (As to AoE).
    Last edited by KorvinStarmast; 2024-05-10 at 11:52 AM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society