Originally Posted by
Talakeal
In short, I am saying that if the GM is obliged to tell the players what they believe to be the easiest solution to any problem, it ceases to feel like a role-playing game to me. As you are no longer expected to solve problems in character, and thus meta-gaming becomes the norm, you are no longer really playing a role. Likewise, you are no longer overcoming challenges and solving problems, you are simply following the GM's directions, so it is not really a game anymore. At this point, it really feels more like an actor following a script than a role-playing game. Of course, the player still have the option to go off script and fail intentionally, but at that point I still think it feels more like a collaborative storytelling activity than an RPG.