Re: mastermind

I've never been more underwhelmed by a subclass before. My current character, a level 6 wild magic barb level 4 soul knife, originally had mastermind. He's more built for toughness/tanking than damage, and since wild magic has some support elements, I thought mastermind would be perfect.

I used the ability maybe 3 times in 5-6 games. It was so weak. Taking my bonus action and thus an attack to give advantage on one thing. Just did not have the sauce I expected. By the last 2ish games, I started to forget I even had that ability.

The thought of spending by bonus action for that on a pure rogue.... Oh heck no