Aupti's vine whip successfully drags the devilkin to the ground, but its digs its claws into him and drags him down with it, wailing continuously all the while. The druid falls unconscious.

Shad, you fight through the overwhelming panic induced by the scream and master yourself again; Hasgraek can't even hear it.

On the wall, the continuous shrieks of the airborne devilkin finally wear down the militia, and two skeletons tumble over the wall into the courtyard. They land squarely in the hazards you have sown for them. One sets off a trap, but dodges the teeth and stumbles towards you. The other lands in the rubble you have sown around the gate, staggers forward, hits a patch of ice and goes down in a heap of bones.


Spoiler: Summary
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Shad and Aupti pass their saving throws against the screaming. The last devilkin attacks Aupti and hits with a 23; 4 damage sends him unconscious.

Two skeletons make it over the wall. One moves through difficult terrain 10 feet and then another 10 feet onto an ice patch. He fails his dex save and falls prone. The other triggers a bear trap but makes his save. He moves 30 feet towards the party.