Quote Originally Posted by LudicSavant View Post
Other classes aren't slouches in non-combat stuff. For example, take a Druid.

A Rogue might have taken Expertise in Perception. A Druid will often have a similar base bonus simply by virtue of Wisdom being their main stat, then can boost it further using their abilities. For example, you can wildshape into a bird and gain keen sight for +5, not to mention an eye in the sky viewpoint and a handy disguise. Or they can have their familiar do it, since they can get those now from Tasha's.

A Rogue might have Expertise in Stealth on top of a higher Dexterity, but a Druid can drop a Pass Without Trace to give everyone in the party +10 for an hour, enabling full-party stealth tactics.

A Rogue might take Expertise in Athletics, but a Druid can just circumvent most navigation challenges, and they have better battlefield control than any grappling a single-attack Rogue can muster.

And a Druid's subclass features are often no slouch in the non-combat features department. For example, Stars Druid gets Guidance, a Reliable-Talent-esque feature, and a 1d6 Reaction check amp that can be used Prof/day to boost not only your own skill checks, but anyone in the party's. Or their saves or attack rolls, too.
Indeed - there are several classes that can achieve parity or even superiority with rogues by spending their magical rest-based resources. Working as intended.