Quote Originally Posted by Tendril View Post
What's the difference? Rogue doesn't interact well with most boosts to attacks (which also includes things like magic weapons, not just feats) and so they feel bad. Sure, this means the issue isn't just the design of the rogue, it's also the design of the systems around it... but if a class doesn't mesh well with the systems of the game then that is an issue. I'm not trying to prove a point about where the problem comes from, all I'm really saying is that rogue has a problem.



+1 before the roll. But then you might add advantage from Reckless Attack. Or maybe you're using the Archery fighting style. Or someone is using Bless. Or Faerie Fire. Web. There's a lot of ways to make attacks better at hitting.
Because feats where a scatter shot of options that were included without playtest. It was a lottery that could have as easily swung a different direction with minimal word changes.

It's important to identify issues where they are not where the symptoms manifest or you end up doing exactly what they always do with the solutions making it worse.