As Turk approaches the lock he reaches into the shadows and pulls out a shadowy set of lockpicks. He takes his time to pop the lock open. [Take 20 for a 33 Disable Device.]

Turk descends into the sewer, while normally a paper pusher he was not afraid to get dirty. He begins to explore and make his way to where he thinks the underneath of the installation is.

(1d20+6)[9] k. Dungeoneering

Turk uses his fey connection to the city to conceal his tracks, he passes without trace as he stealthes through the sewers to avoid animals and worse.

(1d20+10)[18] stealth