That's a red herring. There's nothing about barbarians or clerics that makes them worse at social skills or stealth (resp.) than other classes. Barbs and clerics clearly don't have the poor reputation that rogues have (which this thread is about).
However, this is a fair point. Warlocks are often called problematic because many DMs don't give out short rests all that often. I think we had a thread about that just last week.I'll compare it to the Long Rest vs. Short Rest argument; in a game with no short rests, Warlocks and Monks are severely underpowered compared to what should be expected.
And this is not a player problem. This is a inherent in the rules: short rests take an hour, and for most characters it doesn't make sense to sit still for that long after every combat.
Likewise, that rogue mobility is largely pointless is not a player problem. Rather, it is inherent in the movement and OA rules that cunning action isn't very useful (although it's fun and flashy).
The catch is that for warlocks, Y = "abilities that need an hour's rest to recharge", and this is not an expected part of the game."I only value X, so things that do Y are weak" should not apply if Y is an expected part of the game.
Likewise, the catch is that for rogues, Y = "being better at skills than bounded accuracy allows", and this is not an expected part of the game either.
So "things that do Y are weak" applies here because Y is not an expected part of the game.
Precisely.
And that, too.