Hard agree with Witty Username here. And for Skrum and Kurald Galain, here's a build for you to consider;
Race: V.Human
Class: Rogue
Standard Array: Str:15, Dex:13, Con:14, Int:10, Wis:12, Cha:8
[Feats/ASI:
1st: +1 Dex/+1 Con, Moderately Armoured (+1 Str)
4th: +2 Str
8th: Resilient (Con)
10th: +2 Str
Skills: Acrobatics, Athleticsx, Insight, Intimidationx, Perceptionx, Sleight of Hand, Survivalx
Equipment: Scale Armour (upgrading to Half-plate), Rapier or Shortsword, Shield, Hand Xbow
HP at Level:
1st: 10
5th: 38
9th: 75
This is one of my favourite baseline Rogue configurations that I'll adjust to taste and is largely my basis for comparison to other melee focused classes. Note also that I haven't included archetype into consideration. You don't need options to be baked into a class for them to be applicable and Moderately Armoured is actually a remarkably good feat for the Rogue if multiclassing isn't allowed and front-line combat is your desired goal. AC at level 1 is 18. Can any Fighter claim significant improvement on that (barring a ludicrously rich one that starts with full plate)? Is the (on average) additional 1+lvl hit points that a Fighter gets really that much of a game changer? Tack on the usual Rogue goodies and you do have a non-dex based, competent at a range of fields, front-line melee adventurer.