Quote Originally Posted by Trask View Post
I wouldn't go the Extra Attack route personally, not that I hate it. But if Rogues ought to do more damage, I think it would be neat if they got the expanded critical hit range of the Champion bolted on. I think that would fit really well with what they already get, and also simulates a bit of that assassin feel that many seem to desire with huge criticals.
I don't feel that rogues should have extra attack as a method to boost their damage per se - it's more about how they play. Shove prone, attack at advantage for a sneak attack. Shove and grapple in the same turn. Let them function like an actual martial class. Take a little pressure off their bonus action.