Originally Posted by
Skrum
In the last game I played the party got into a fight with a large amount of skeletons of various types. My barbarian got a decent initiative roll, raged, and ran into the middle. The skeletons mobbed him, and he took a TON of damage. By combat's end, he had taken 184 damage (before resistances). But he was still standing, and more importantly, because he was in the middle of the field being threatening and easy to attack, the other party members could do their thing.
That's what I mean by tank. No it's not sticky-tanking in the MMORPG sense, it's "can you wade into the direct line of fire and absorb a ton of attacks/damage." Rogue can take a hit, thanks to uncanny dodge. But that's about bailing themselves out, it's not suitable for actual tanking.
Rogue grappling is incredibly oversold, as talked about earlier in this thread. With expertise their athletics will roughly equal a str-based fighter. But they don't have extra attack, so it's a far bigger commitment of action resources to grapple, and they're worse at it than basically any class with extra attack.