No they don't. Majority of popular games are PvP, majority of gamers are both familiar with and capable of enjoying the format. Indeed, this is the primary reason why PvP happens in D&D! Playing against other players is common and players bring a common game paradigm with them. The fact that some character archetypes pretty much beg to be pitted against one another suggests that it can be done. Never doing it is a missed opportunity.
Majority of people only dislike PvP in D&D because they think its specific rules mandate co-operative play, which, as noted, isn't as true as people claim. Only a minority dislike PvP in general, and most of them only because they're supremely sore losers.
Default expectations aren't preferences. A game's default settings aren't necessarily even the most fun way to play. Saying "this should carefully done" is as silly as saying setting up a game of Werewolf "should be carefully done". Consent? You tell players a game's settings before play, just like any other time, and see who applies. There's nothing exotic or particularly difficult about any of this.Originally Posted by JNAProductions