Originally Posted by
Skrum
I will defend barb slightly by saying they're almost a "good" class. Like, give them some help in the saving throw dept (a bonus ASI at 6th wouldn't go amiss, considering the feat tax of GWM) and they might not be a top class but they'll at least be exactly what they're advertised as. Tough, hard to stop, and hit hard. Like, not optimal compared to a wizard or paladin or something, but they'll do what they're supposed to, at least through t2 (they still have scaling problems).
Monk and rogue can also be good, but it takes some working and game knowledge. Barb is much closer to being the newb friendly, out of the box basic character that still pulls their weight.