Originally Posted by
Skrum
I sorta see the arcane trickster being strong; they get spells, which are the easiest way to tell if a class is a good or not. Personally I think their glacial spell progression is both wildly unnecessary and too little to make up for general rogue shortcomings. But still - good subclass.
Soulknife, I just don't see it. They get...some "unarmed strikes" that don't usually matter? A boost to skills that rogue doesn't need? And...a janky, unpredictable teleport? Group telepathy is the most interesting thing, but it's about 2 steps from ribbon. I struggle to even contrive a situation where it MATTERS. Fun, for sure, but that's about it.