Outside of some subclasses, rogues get zero rest-based features with the sole exception of their 20th level capstone. This is both a positive (they're reliable and are limited solely by their hit points) and a negative (can be overshadowed by classes who can burn rest-based features without concern) depending on how many fights the party deals with between naps. If a lot of games frequently have 15 minute combat days, where short rests are absent and long rests are plentiful, the rogue's consistency doesn't get to shine quite as hard.