Quote Originally Posted by Dr.Samurai View Post
As someone that did his duty and paid his taxes at level 12 by grabbing Resilient (Wisdom), I completely understand.

The thing is, while 5% is minimal, when it's the thing you are doing ALL the time, it will come up. And given that it's like... the one thing Barbarians do and are meant to do very well, it's an annoying choice to have to make. It's a tax, pure and simple.
Wouldn't that make the spending opportunity cost for continually improving your strength the tax not the diversifying defenses?

Opie's game coach the little different where they tend to need to max out those things but the system only really considers up to 18 to be normal and 20 exceeding the curve.

If the class only seems to function by dumping all your universal picks into a single ability score, or in the case of barbarian looking at ways to add additional damage riders because the core chassis lacking it, then that's the issue. Well there's a more complex issue where you can't have the same pool of choices at level four then at level 16 and expected them not feel like some free will paradox.

In my opinion the barbarian should be shaking off these types of effects regardless of their wisdom because that's what the class image is. They're not just physically tough they have the ability to endure all types of strength so if a level one spell is just as likely to take you out of the fight at level one than at level 20 something has fundamentally gone wrong.