Quote Originally Posted by Witty Username View Post
My frustration is more the picking at it, I have a suspicion that the reduced flanking bonuses are still likely to cause the table issues inherent to flanking.
Adv from flanking is a particular problem because adv doesn't stack. Getting it from flanking makes a whole list of tactical options and just cool abilities almost entirely redundant.

It also makes Elven Accuracy kinda busted.

Quote Originally Posted by Witty Username View Post
I personally think it is a consequence of movement being too easy, being anywhere on the battlefield you want has essentially no consequences. But that is another sketch.
I like the movement in 5e. If I were to change anything, it would be having OA's trigger when a creature leaves a threatened square, not just when leaving reach. I do not like the aesthetics of moving freely around an enemy, but the general freedom of movement is a massive improvement over 3e.