Quote Originally Posted by Witty Username View Post
I ask because straight rogue wouldn't be out of place here.

Uncanny dodge, high con, and not needing to split stats between Strength and Dex as bad. Weapon choice is not a new issue and the loss of extra attack is offset by increased sneak attack damage (no GWM, so you not getting some of the bigger gains of extra attack anyway).

Respecing to Rogue entirely would net gain 2 feats over the multiclass, since your not losing the 12th level one and gaining the 10th level buff.

Soulknife also has decent means to boost ability checks. Take Athletics and maybe expertise, and you should be good at the technical aspects of those things.
Also a pretty good idea...and if I kept infernal constitution he'd still have all of his elemental resistances, which is nice.

Thing is, this character is pretty well established. Mechanically, he's wild magic barb, but narratively his "rage" is him eating a profiterole that has some random filling (thus the 8 different abilities of the wild magic rage). The 6th level power, bolstering magic, is also flavored as special bite-sized gourmet foods he's made that provide some magic benefit.

Point being, I've spent a bunch of time and thought into making this character feel the way I want it to; he's a chef who believes in the magic of food (and he also kills people for money).

What I'm really complaining about is the stark choice I have to make - boost my main stat and be essentially helpless against wisdom effects, or be half way decent at wisdom saves but have a low main stat. It's especially grating because there's far better builds being played in the same game. On some level I feel like I'm getting the short end of the stick because I'm going for the interesting, narratively cool build.