Which is totally fair. I get not everyone (maybe even most?) don't enjoy writing backstories.
For me, that's always given me a feel for the character - to flesh it out, beyond the Bonds, Flaws, etc., that can be selected during character creation.
Why do I have the flaws that I have? What makes me want to ensure I protect my friends at all costs?
For example, I am currently playing in a "Delta Green" (https://www.delta-green.com/) - I'd never played (or even heard of) this game until a month ago. But it's essentially X-Files meets Cthulhu (with character deaths and insanity a common place). My first character died (no shocker) by the second session. No shocker, but also, no loss. I didn't care that he died. Rolled up a second character, and he's survived now a few sessions - so on my own, I wrote a backstory for him (based on his profession, his bonds, and how he got into Delta Green, what he found that interested them). Now, as I am playing him in the game, I definitely care more about him - but I also get way more into character with him (he's very, very, very, very close to going utterly insane when we ended the last session), but I've enjoyed playing that up.
Now everyone may not be a psycho and need that extra story bit to really feel like they're stepping into their character.
Oh, I never expect my players to do it, either. I've always enjoyed doing it - and they've told me it's helped them (same idea, I mentioned - adding the depth to step into that character's personality and leave their own behind during the game).
And that makes sense. Again, not everyone is a psycho like me. :D
What's been fun - so, one of my regular players - his wife, and her two brothers (and his own brother) have all wanted to play D&D. They've heard (one side) of the conversation often when he's been playing - and so I said I'd run a game for them. Now rather than use my own homebrew world - I knew they're all familiar with the Dragonlance novels (especially Chronicles, the first trilogy). So I wove an adventure around the same time frame as the first book (but taking place in a different area of Ansalon, the main continent) - and it was supposed to be a one shot (but the psycho I am, wrote an adventure that's already 53 pages long, in case - with my hope, it'd go beyond that first session). So they all created characters on D&D Beyond through my campaign I made - I went into their characters, created backstories that tied to the campaign I had written (tying some people to NPCs I knew would be in the adventure and such). And they were all really surprised by the first session, and how much they enjoyed it - so now we got a monthly game going.
True, but hopefully your players read what they kick out (even if using ChatGPT), even if it's just a page long. :) If they don't have the attention span for that, I would question if they have the attention span for a long adventure or waiting for you to finish describing the scenery around them without shouting, "I just attack them!" :D
And that is a fair point (ChatGPT vs going to a forum) - except going to a forum, at least it's another human helping you out. lol
I do the same - some players are there to "pew pew pew" everything, some are there for the social, some are there to do the most damage; I try to accommodate for everyone at the table. In one example, one of my players is a huge fan of Dragonlance (see above) - and their character is pretty much designed very close to Tanis (if you're familiar). So the background I wrote for him using his flaws, traits, etc., I intentionally made to mimic closely to Tanis. So when the ex-girlfriend comes calling on her blue dragon, there was a chance for some RP and discover what she's been up to, why she's riding a blue dragon, etc. The player didn't bite, so that whole segment was pretty much cut very short, and she's not surfaced again (I had plans if he did partake, but since that wasn't his cup of tea, that story went out the door, no harm, no foul).
Yes, for Oneshots - yeah, there's no need for fleshed out backgrounds (unless they want to). For example, above I mentioned the Delta Green I am in; literally each one can be a one shot (because your character may die or go insane in one session). So my first character, I didn't bother - and he died. lol Second character, after he survived more than one session, I took it on myself to write a backstory, never sure if it's the next session he's gonna die or go insane. But not everyone is the psycho that I am. :D