Quote Originally Posted by Vahnavoi View Post
That's half right. It's true that what designers claim of their intent isn't always reflected in basic rules, and what is in basic rules isn't always reflected in supplementary materials such as modules. However, a dungeon master making their own material doesn't have to go by the last in line: it is possible to stress intent over basic rules, or basic rules over supplements. It would be hardly odd to think 5e D&D is a decent game but the published modules don't live up to its potential.
Sure. As a DM designing your own adventures you're not bound by what's in published modules. My point is that, while the developers say they expect a 2/3 - 1/3 noncombat to combat split, I don't see that reflected in what has been designed for the system. The DMG, for one, doesn't have any guidance or advice for creating noncombat encounters in its Creating Encounters section -- there's some explanation of why encounters should happen, but otherwise it's all about combat.