Originally Posted by
Skrum
Really good point, and just one part of the development of skills that was left incredibly underbaked. Some things I would strongly favor/consider
- there should be a limit on untrained checks, something like 10 + modifier, or even just flat 10. I know this kind of parsing was mostly abandoned in 5e, but automatic disadvantage on checks above that DC, or just not being be able to try at all, would really raise the value of proficiency
- guidance on DC's, including examples of various common tasks
- some system of total failure, partial success (near miss?), success, and smashing success (or something). I would favor something like missing by more than 5, missing by 5 or less, just succeeding, and succeeding by more than 5 for mechanical categories