Camels, humanoids, and one odious rodent camp in the tomb for the night. It is eerily quiet inside, but the stone walls make for horrendous acoustics. In the middle of the night the wind outside picks up at just the right angle to create a deafening howl in the tomb. At first this creates a panic, but once the origin is understood, blades are sheathed and animals are calmed. The howl stops when the wind shifts, and doesn’t recur in the night.

After healing, rest, and morning preparations for the day, Kharesh climbs the final pillar. Clunk. Clunk. A deep sound reverberates with each turn of the dial. Clunk. Click click click click click. As Kharesh moves the dial to its final position, there is a long series of clicks as some ancient machinery begins to move. Three sizable vents open in the southern, eastern, and western walls without any particular excitement. Were the water level above them - well that might have been exciting. They stay open as more clicks ensue. Click click click click click. Abruptly, the clicks cease and distant thumps replace them that seem to grow louder until one of the symbols or pictures on the dais abruptly drops with a loud THUNK. Another drops, then another, then another - the noise growing softer each time. The last of the eight granite blocks drops into place with a softer thud. All then falls silent around the nascent spiral stairway that descends into what must be the true tomb of the archvizier.