Choosing a class that has plane jumping or not without knowing if it's going to be relevant is pretty blind. It just goes unnoticed because spell are free floating so you are rarely if every really in a place where you have to commit to something permanently. But if no one has those options you are now in the place the OP describes where you can't just readjust and start hopping meaning the GM now needs to adjust the world to progress.
However the tickler is if you do explicitly tell them that plane jumping is going to be involved in the campaign then they will just pick up those option anyways.
There isn't a real choice here for either the players or GM. It's wasted design space while also wastes the GMs time which is arguably the most important resource for actually playing the game.