In addition, rather than presenting binary choices and solutions that explicitly apply to each, present the problems as they arise. Tell the PCs how many healing potions are in the town supply, and let them decide how to distribute them. Then, when the burn victims come in, if the PCs remember the potions, they can decide if they want to divert some or not, or they can come up with something else.

Word reaches them that the granary is on fire and that the orphanage is on fire at roughly the same time, but you don't tell them this is an either/or situation; you tell them both are on fire and let them figure out who to send where and what to do about it.

Present them resources they know of, and remind them of any that they might be reminded of, but don't tell them where to use them. Present them with problems, and let them decide how to use which resources to solve them.