Depends on the playing audience.
Kind of like a medically administered enema to the bowels of the game.
And, sadly, EGG gave in to the temptation to put hobbits into the original game.By contrast, men (eventually re-named humans), dwarves, elves, and hobbits (eventually re-named halflings) have been in D&D since the first three-pamphlet edition, because players who had never seen D&D wanted to play them.
Looks like you hit the bullseye with that one.While a lot of content has been invented just for D&D, playing in fantasy worlds like the ones we've read has always been a major draw for a lot of people.
Tieflings didn't always have horns. The drow as PCs was an unfortunate mistake, but let's give RA Salvatore credit: he made it stick.
Honestly, there isn't a need for subraces.The Kender are an example of a non-sticky subrace (treating them as a subrace of gnomes). I think most of it comes down to their chaotic nature which rubs many other players up the wrong way as a lot of Kender players turn up the chaos to 11.
And that they are the product of bad writing/creating by Weiss and Hickman - which is too bad since a lot of what they did with Dragonlance I liked.
(I'll not go into my usual rant about Kender...)