Quote Originally Posted by BananaPhone View Post
I mostly roll them all to give you stuff to work with. Like if she failed her Awareness and Tech-use roll, for example, but passed her Pilot's roll, you're could say she can't see the tower now, nor any computer terminals but her knowledge of aviation tells her that the closest flight tower is probably in x direction down y corridors, etc if that makes sense. It's my weird way of thinking I'm saving time and being helpful lol.




If we can get all the stuff we need from the ship itself, then that's the target. We can enter that.

If it's a stealth roll (which I'm guessing it is), Marc will Fettered activate Chameleon, which she passes (Psy 4 + 3 (half WP bonus) = 7), for +30 to the roll.


Stealth roll: (1d100)[86] vs TN 72 (17 base + 25 situation + 30 Chameleon)

Or if Arl is feeling chatty:

Blather roll: [roll1] vs TN 13
Chatty? Moi?

Stealth Roll: (1d100)[86] against TN of 76 (AGI = 41 + 10 (Stealth) + 25 (Situation)