To me this still seems like it's going in the wrong direction. The logic seems to be:
- Martials should have something to do with concentration.
- What if martials had stances that use the concentration rules? That seems cool.
- Shoot, now we have to change the rules to fit that (stance concentration needs to be different from spell concentration)
- Shoot, we also have to work around the side effects in extant content (partial casters aren't benefiting as much, do we need to buff the ranger more elsewhere?)
- Shoot, a commonly-requested martial feature can only be included in a limited form now (using a variety of maneuvers within a round doesn't work well with stance-swapping)
In the hypothetical example, martial classes already need a list of brand new content (stances with their variable effects) written out, which is probably going to have to interface with class levels, and might require special rules & lists for e.g. differentiating rogue vs fighter vs ranger stances. That's 80-90% of the work still on the table.
If you're already doing all the hard work of writing this homebrew basically from scratch, piggybacking off Concentration is going to add more to your workload than it takes off.