Originally Posted by
Mastikator
That is exactly how I try to design adventures, players with out of combat features will be able to access stuff that those without can't. If all players choose that then too bad. In an adventure I designed there was a ravine, I put a wooden suspension bridge over the ravine. But I made the bridge in a state of disrepair (because nobody had been there in years). The bridge could not support more than 300lbs, and some of the planks were rotted. The ravine was 30 feet across and 30 feet deep. The bridge could be reinforced to support more weight. The ravine could be climbed, and teleported across. Or even jumped across with a simple jump spell. There were tons of ways to cross the ravine. But the players all wanted to be pure-combat damage dealers and ended up having to take the long way around.