Quote Originally Posted by Psyren View Post
Baldurs Gate 3 is illustrative here; every critical plot path and even a number of the non-critical ones have at least 3 avenues of approach. That "rule of 3" is a good practice for GMs in general.
To further illustrate with BG3, even with its much more limited ability to interact with the world in comparison to true tabletop, non-combat features are enormously powerful at every stage of the game.