Quote Originally Posted by Psyren View Post
I mean, a game element can be both a resource and a constraint. See also spell slots, or attunement slots for that matter.
Of course, at its root optimization is about getting the highest value of something (in this case a nebulous power), with a given set of constraints. It's still funny (in a disheartening kind of way). Optimization can be taken too far, and creating mechanics catering to extreme optimization is dangerous territory for a TTRPG.

I can completely imagine martial applications for concentration, and plenty of them make sense in character as well. So on that level it doesn't bother me. But the motivation of just trying to maximize a mechanical constraint is off putting.