Quote Originally Posted by clash View Post
This is an interesting perspective to me. Basically you're saying out of combat options aren't about being able to solve a problem they are about choosing how you solve the problem.
I think that's basically true of the entire game. DM's usually don't write combats that are purposely too hard or are the perfect foil to the group (unless that itself is a story moment). The combat is written with the party in mind. Modules are written such that a Generic Party can succeed - the horde of goblins might be easier to beat if you can cast fireball or sickening radiance, but being nearly unhittable with 25 AC and just hitting them one at a time will work too.

Being a good DM is about writing an interesting story that the players feel like they have agency in. A good class is one that gives the player lots to do, and again, feel like they're impacting the world in meaningful ways.