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Thread: Nightmare in Katapesh IC

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    Ogre in the Playground
     
    Daemon

    Join Date
    Nov 2010
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    At Dalnu’s suggested implementation, Kharesh nods, “a worthy challenge.” he mutters as he looks up one of the pillar to the dial situated almost 25 ft up. Assisting himself by wrapping the rope around the pillar, the monk proceeds to climb.
    Spoiler: ooc
    Show
    Athletics: (1d20+9)[21] Acrobatics: (1d20+7)[20]
    Athletics: (1d20+9)[10] crit fail Acrobatics: (1d20+7)[20]
    Athletics: (1d20+9)[18] Acrobatics: (1d20+7)[23]
    Athletics: (1d20+9)[26] Acrobatics: (1d20+7)[18]
    Athletics: (1d20+9)[18] Acrobatics: (1d20+7)[23]
    Athletics: (1d20+9)[24] Acrobatics: (1d20+7)[27]
    Athletics: (1d20+9)[16] Acrobatics: (1d20+7)[22]

    Kharesh takes 10 damage

    The first pillar goes well, it is knobby and easy to avoid falling especially with the rope acting as a brace. Once at the top, he rotates it to the fox symbol. Each turn of the dial sends creaks, clicks, and groans echoing through the cistern, as some mechanical devices adjust. The process of moving the dial at all is challenging, but manageable for the burly dwarf.

    The second pillar starts fine, however, Kharesh fails to get the necessary leverage to rotate the dial. He tries to adjust his grip and apply more force with his legs, which ultimately catapults him off of the pillar when his grip slips. He falls twenty feet and lands harshly in the shallow water. Grimacing, he climbs back up and succeeds on the second try.

    The third, fourth and fifth pillars are all adjusted in the same way, sounds from the mechanisms adjusting from within the pillars and underneath the ground echo with every turn. Kharesh is about to climb to last pillar when he stops, and faces the group, “we don’t know what will happen when I finish. Perhaps we should bring the camels in, and rest for the night first.”
    Last edited by SanguinePenguin; 2024-04-10 at 12:38 AM.