Trying to list these one by one is a waste of time. This is a thing you'd reasonably use combinatory tables for, such as:

The bandits are: local folkheroes, famous revolutionaries, infamous criminals, desperate nobodies or invading enemy tribe (6 options).

You are: local folkheroes, travelling merchants, mercenaries, competing criminals, ordinary people, law enforcement or invading enemy tribe (7 options).

The bandits are: friendly, neutral, unfriendly, hostile. (4 options).

The bandits: know who you are, don't know who you are or mistake you for someone else (3 options).

You: know who the bandits are, don't know who the bandits are or mistake them for someone else (3 options).

The bandits: surprise you or don't surprise you (2 options).

You: surprise the bandits or don't surprise the bandits (2 options).

The bandits: outnumber you, are equal in number or are lesser in number than you (3 options).

You: have legal authority to use lethal force against these bandits or you don't have legal authority to use lethal force (2 options).

The local law enforcement gets involved: yes or no (2 options).

That's 6 x 7 x 4 x 3 x 3 x 2 x 2 x 3 x 2 x 2 = 72,576 combinations.

Add in basic variance from other game rules (f. ex. seven possible character classes and three possible alignments and at least two sexes for each involved character) and the number quickly rises by orders of magnitude.