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Thread: (3.5 IC) End of Fate (B)

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    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: (3.5 IC) End of Fate (B)

    It should be well past daybreak by now I think, I've been trying to track the time carefully. If you agree then it's best we start trying to get out now, as further waiting doesn't seem to be doing any good. I'm suspicious of what we're seeing in the windows, while at the start it looked like it normally was, now it seems off compared to what it should really be like outside where we were. How are you feeling? I've still got my small pool of healing, and if you're getting weak it'd be best to restore. As to how to try getting out, hmm, the doors are bound to lead somewhere, but they feel like a trap. I'm inclined to try breaking out the windows, though they're hard to get to now. But first, since these walls seemed to absorb that blood, it stands to reason that they're connected to the fiend somehow, so perhaps we can wound it the same way. Once you're ready I'll start testing that.

    Maynard will then wait until Eria is ready and try stabbing the walls in various places with his blade. If there's no response he'll then try to add a very tiny bit of blood to the walls and stab the area as the blood is absorbed.
    Last edited by zlefin; 2024-04-07 at 09:03 AM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system