Originally Posted by
Theodoxus
Then I guess there should be a discussion on what is a homebrew, what is a houserule and what is a ruling.
These are 100% just my opinion. Feel free to agree, disagree, or agree to disagree...
A Homebrew is anything that doesn't appear anywhere in any book that creates something new out of whole cloth. A new spell, a new class, a new subclass... It's not a modification to an existing rule; it's not changing Fireball to deal d8s, or only 5d6 damage. It's not changing stipulations or requirements to an existing rule; it's not removing the need for the Warcaster feat to cast spells while wielding a weapon and shield. Homebrew tends to be DM specific and difficult to port into someone else's game. As such, I would say something like critical fumbles would be homebrew.
A Houserule is a modification to a current rule, not something wholly new. Basically, all the things I said weren't Homebrew, are houserules. They're fundamental changes to how the existing rules as written state how they work. These also include all the optional rules in the DMG - so, gritty realism, proficiency dice, even the Death Domain and Oathbreaker subclasses - all houserules. They are things you could generally request at any table and get buy-in, all things being equal.
A Ruling is an interpretation by a single DM to a specific interaction that isn't expressly covered in the rules. Hopefully the ruling is consistent within a specific campaign, but doesn't need to be across different campaigns with the same DM. Things like spell interactions (the famous Wall of Fire vs Tidal Wave), or what is required to curse or mark another creature with Hex or Hunter's Mark.