I can't weigh in on most of these systems, but in general I thin a more rules heavy system like Pathfinder 1 works better for this idea than a rules lighter system like dnd 5e. I like 5e to play and DM, but a lot of stuff is left intentionally or unintentionally vague. There's a lot of stuff a character might be able to do, which is great, just pull a DC out of your ear and go! But that only works if there's an interaction between players and DM, it's hard to script all the weird things players might come up with. If you want to do something weird in Pathfinder there's often a specific rule or feat for it. With all these rules programmed it's much easier to design encounters where they can be used.