DAY 1
Weather: Raining
Time: Afternoon-Evening
Blackwater Causeway
Novalis leaps into action, moving across the causeway, he bates one head of the Hyrda to attack him, which it does, but manages to smash it's own head into a concussive state, the massive fanged thing rises up, it's eyes rolled back into it's head. [1 hydra head is stunned]. Meanwhile he manages to strike it not once but twice, scoring clear mighty wounds upon the beast. [Takes 25 damage]
Ringel sets her jaw and goes to work, picking up Tanna, the Hydra see's another opportunity and strikes! Again, the head of the Hydra must have been seeing out another set of eyes, as this head also smashed into the causeway, making the whole thing shake and creak, the head rises up, like it's brethren with eyes glossed over. [1 hydra head is stunned][Takes 16 damage]
Telrayel comes in shooting arrows at the thing, managing to skewer a head with a well places shot. [Takes 31 damage]
The Hydra, beaten, confused, several heads limp, roars in anger, heads come crashing down around Novalis!
Spoiler
Hydra moves up onto the causeway to get within striking distance of Novalis (10ft reach)
5 attacks vs Novalis
Attack 1 - (1d20+10)[27]
Damage 1 - (1d10+4)[11]
Attack 2 - (1d20+10)[17]
Damage 2 - (1d10+4)[8]
Attack 3 - (1d20+10)[30]
Damage 3 - (1d10+4)[7]
Attack 4 - (1d20+10)[25]
Damage 4 - (1d10+4)[13]
Attack 5 - (1d20+10)[29]
Damage 5 - (1d10+4)[7]
Rain
Reduces visibility ranges by half, resulting in a -4 penalty on Spot and Search checks. It has the same effect on flames, ranged weapon attacks, and Listen checks as severe wind.
Severe Wind
In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Listen checks are at a -4 penalty.
Map