Faurgar is on the move before the Zhentarim leader finishes speaking. Unleashing a wordless roar, he charges straight at the centre of their formation. The pantherish figment races ahead, squeezing between the two soldiers in the middle moments before Faurgar is upon them, flail swinging in a mighty arc.

Spoiler: Actions
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Dark companion moves so that it ends up adjacent to the two soldiers in the centre. (-2 penalty to their AC and saves)

Full-round action: Charge and attack the Zhentarim on Faurgar's right using Power Attack (-2 penalty to attack roll, +4 damage) and Brutal Strike (if target takes damage, he must pass a DC 14 Fort save or become sickened for 1 round).
Attack: (1d20+10)[21]
Bludgeoning damage: (1d10+9)[16]

Charge attack also activates Frightful Presence. All opponents within 30 feet with fewer HD or levels are shaken for (1d6+3)[9] rounds unless they pass a DC 16 Will save.

Possible inflicted conditions:
Dark companion: -2 penalty to AC and saves.
Shaken: -2 penalty on attacks, saves, ability checks and skill checks.
Sickened: -2 penalty on attacks, weapon damage, saves, ability checks and skill checks.