Régine Von Carstein
Spoiler
Spoiler: Personal Details
Name: Regine Von Carstein
Nickname: Loup (Bretonnian for 'Wolf')
Age: 20
Gender: Female
Hair: Black.
Eyes: Green when using Pass for Human, Blood Red when not.
Handed: Right Handed
Height: 5'10"
Weight: 70kg
Religion: Morr.
Birthplace: L'Anguille, Bretonnia.
Career: Vampire Thrall
Former Careers: Ex-Thief, Ex-Cat Burglar, Ex-Master Thief
Synopsis:
Spoiler: Prior LifeA surprisingly fit and athletic looking young woman from Bretonnia, Regine is a talented graduate of the School of Hard Knocks and the University of Getting the Dung Kicked out of Her. Raised in the underworld of the port city of L'Anguille, she is an orphan whom, for a low-born girl in Bretonnia, had two basic options in life: the brothels or pickpocketing. Regine chose the latter and proved to possess a natural talent for the craft to the point that she became a fully-fledged home-invading thief in her mid-teenage years. From the houses of wealthy, fat merchants to even the vaults of less organized banks, Regine could infiltrate before making off with sacks of curvaceous girth. But, the underworld is the underworld, and she wasn't the only criminal plying their trade within the expansive, prosperous city of L'Anguille. Thieves guilds did not take kindly to a skilled, rogue agent such as she, nor did merchants enjoy arriving at their warehouses following a break in. She made enemies, though few actually knew her name, and though something of a self-serving rogue, Regine played by the general unwritten rules of the criminal landscape, until a botched job almost saw her captured, while racketeers of an temporary employer were nicked in her place. Blamed for the screw-up, though maintaining her innocence, Regine had to pay exorbitant sums to the right people to ensure she didn't end up face down in a river. This gave her the breathing room necessary to pull off a few more small jobs to re-acquire some coin. Nevertheless, the affair soured the girls tastes to her home-town, as she now, for the first time, looks beyond the walls of her city for a means to move on to greener pastures.
Regine has made a surprisingly stellar reputation as one of the best thieves in the city, given that she's a young woman in the Bretonnian underworld. It's a world into which she was born, raised and unlike 99% of girls inhabiting it, she did not resort to the brothels or madamhood. Instead she was something of a tom boy, with a more masculine personality that is fiercely independent. Her nickname, 'Loup', is one that is not supposed to be intimidating, but is instead a term of endearment. During her first solo job, Regine managed to steal a case from a nobles carriage and brought it to her boss, believing that it was filled with beautiful - and expensive - nobles clothing that could be fenced for a princely sum. Instead, when they opened the chest they were greeted with half a dozen beautiful wolf pelts. Not quite the pay-day one was hoping, followed by jokes that she had stolen from a family of werewolves, but the nickname, and the playful spirit behind it, stuck.
As a side hustle Regine would run invite-only card games, paying off the authorities to look away and hiring local brothel workers to liven the games up and keep the players gambling. Naturally, she'd give a cut of her proceeds to the local gang to ensure they got their taste.
The newest Von Carstein vampire in the Known Worlde. Tall, athletic, raven-haired and pale-skinned, Regine Von Carsteins angular features frame a pair of blood-red eyes that stare with an enthusiastic intelligence.
Family:
Father: Unknown.
Mother: Unknown.
Brother: Unknown.
Brother: Unknown.
M WS BS S T Ag Int WP Fel A W FP IP Base 4 36 36 39 39 38 42 43 35 1 11 3 1 Advance - +20/20 +20/20 +15/20 +10/15 +40/40 +20/25 +10/20 +20/25 +1/1 +6/6 - 1 Current 6 66 56 64 64 93 67 63 65 3 23/23 3 0
XP: 6,600 total/6,600 spent
Spoiler: Skills
Common Knowledge (Bretonnia), Speak Language (Breton), Charm, Concealment +20%, Evaluate, Disguise +10%, Dodge Blow, Lip Reading, Pick Lock +20%, Perception +10%, Haggle, Gamble, Gossip +10%, Read/Write, Search +10%, Scale Sheer Surface +10%, Sleight of Hand +10%, Secret Language (Thieves Tongue), Secret Signs (Thief), Silent Move +20%, Swim, Ride.
Spoiler: Talents
Mimic (Excellent at mimicking accents: +10% to Disguise when vocal aspect is part of disguise)
Savvy (+5% to Intelligence)
Alley Cat (+10% to Concealment and Silent Move in urban environments)
Super Numerate (+10% to Navigation and Gamble, and +20% to perception checks involving gauging distance)
Streetwise (+10% to Gossip and Charm when dealing with the underworld)
Trapfinder (+10% to Perception and Lock Picking when dealing with traps)
Street Fighting (+10% WS when fighting unarmed and +1 damage when fighting unarmed)
Specialist Weapon Group (Crossbow)
Night Vision (Can see in natural darkness out to 30 feet)
Swashbuckler (May leap as a Half action and may use to Disengage without provoking attacks of opportunity, and increases distance leapt by 1 yard)
Spoiler: Traits
Blood Gifts (Blood Drain, Natural Necromancer, Vampire’s Curse, Pass for Human, Unholy Regeneration, Bat Form)
Frightening (Causes Fear)
Natural Weapons (Fangs, Claws)
Undead
Keen Senses (+20% perception tests)
Vampire Weaknesses: Religious Symbols, Stakes, Tears (Cannot feed off the innocent), No Reflection, Daemonsroot and Witchesbane, Barriers.
Spoiler: Trappings
File set, lock picks, 30 yard rope, 1x set of good manacles, Deck of Cards, Bone Dice, 5x spikes, 1 wooden spike, 2x backpack, Best pair of riding boots, Good gloves, Good quality girdle, 6x Good quality small pouches, 1 Best quality purse, 1x large dark tent.
10x sets of good clothes.
1x Nobles garb of black and gold.
1x good quality red cloak and hood.
1x good quality black cloak and hood.
1x good quality face mask (like a bandits mask)
3x Best quality perfumes.
1x 5% ownership of soon-to-be-restored Silver Mine in north-west Seigneurie de Bellecombe (her starting zone) and 5% of its monthly gross revenue.
For Casper:
Grooming Kit, Harness, Saddle, 4 Saddlebags.
Weapons:
MidnightSpoiler: Midnight
Gromgril longsword 'Midnight', Group (Ordinary), Damage (SB+1(7)), Special (+5% WS when used, Defensive, Gromril).
"A weapon of legend granted to the House of DuBois in ages past by a dwarven king for the sacrifice and valour of the Bretonnians during the Battle of Blackwater Plains against a horde of orcs, Midnight was passed from generation to generation until being lost in battle against the Beastmen of Chaos centuries later. Though House DuBois has long fallen into ruin, Midnight served a darker purpose in the hands of the agents of Chaos, until an unlikely being retrieved the weapon from the hands of Baelgor the Brutal. In particular, the snakes-head pommel, its eyes a pair of rubies, was adopted by the child of the night as her personal sigil: a snake."
Good quality spear, Group (Ordinary), Damage (SB(6)), Special (Fast)
Good quality bow, Group (Ordinary), Damage (3), Range (24/48), Reload Half, Special (None), Quiver with x20 arrows.
Best quality dagger, Group (Ordinary), Damage (SB(5)), Special (+5 WS when using).
Good quality Shield (Ordinary), Damage (SB-2), Defensive, Special.
Armour:
Sleeved Mail Shirt (Body, Arms AP 2), Leather leggings (Legs, AP 1)
Currency:
7gc in gold coins.
200 silver in coins (so 10gc in silver)
Purchases:
Spoiler: Bat Form
Bat Form
M WS BS S T Ag Int WP Fel A W FP IP Current 2(8) 33 0 31 30 34 67 63 65 2 23/23 3 0
Skills:
Common Knowledge (Bretonnia), Speak Language (Breton), Charm, Concealment +20%, Evaluate, Disguise +10%, Dodge Blow, Lip Reading, Pick Lock +20%, Perception +20%, Haggle, Gamble, Gossip +10%, Read/Write, Search +10%, Scale Sheer Surface +10%, Sleight of Hand +10%, Secret Language (Thieves Tongue), Secret Signs (Thief), Silent Move +20%, Swim, Ride.
Talents:
Mimic (Excellent at mimicking accents: +10% to Disguise when vocal aspect is part of disguise)
Savvy (+5% to Intelligence)
Alley Cat (+10% to Concealment and Silent Move in urban environments)
Super Numerate (+10% to Navigation and Gamble, and +20% to perception checks involving gauging distance)
Streetwise (+10% to Gossip and Charm when dealing with the underworld)
Trapfinder (+10% to Perception and Lock Picking when dealing with traps)
Street Fighting (+10% WS when fighting unarmed and +1 damage when fighting unarmed)
Specialist Weapon Group (Crossbow)
Night Vision (Can see in natural darkness out to 30 feet)
Swashbuckler (May leap as a Half action and may use to Disengage without provoking attacks of opportunity, and increases distance leapt by 1 yard)
Strike Mighty Blow (+1 to Melee damage)
Traits:
Blood Gifts (Blood Drain, Natural Necromancer, Vampire’s Curse, Pass for Human, Unholy Regeneration, Bat Form)
Blood Gift (Pass for Normal Bat (removes Frightening))
Frightening (Causes Fear)
Natural Weapons (Fangs, Claws)
Undead
Keen Senses (+20% perception tests)
Flier
Enhanced Senses (Can see out in complete darkness out to 30 yards using a form of echolocation, Perception check to hear your efforts.
Vampire Weaknesses: Religious Symbols, Stakes, Tears (Cannot feed off the innocent), No Reflection, Daemonsroot and Witchesbane, Barriers.
Spoiler: Casper
Casper
M WS BS S T Ag Int WP Fel A W FP IP Base 8 30 0 40 40 30 10 10 0 1 14 - 1
Skills: Perception, Swim
Talents: Acute Hearing, Keen Senses
Attack: Powerful Hooves, d10+5 Damage
Spoiler: Advances
Choosing Career Tax (Thief) (100xp)
Free Advance Wounds +1
WS +5 (100)
BS +5 (100)
Ag +15 (300)
Fel +10 (200)
wounds +1 (100)
Scale Sheer Surface (100)
Disguise (100)
Gamble (100)
Sleight of Hand (100)
Secret Signs (Thief) (100)
Streetwise (100)
Trapfinder (100)
Exit Career: Cat Burglar (100)
= 1,600
WS +5 (100)
BS +5 (100)
Str +5 (100)
T +5 (100)
Ag +10 (200)
Int +10 (200)
WP +10 (200)
Wounds +2 (200)
Concealment +10 (100)
Gossip +10 (100)
Haggle (100)
Perception +10 (100)
Pick Lock +10 (100)
Scale Sheer Surfaces +10 (100)
Search +10 (100)
Silent Move +10 (100)
Street Fighting (100)
Exit: Master Thief (100)
= 2,200
Next: Master Thief
Concealment +20 (100)
Disguise +10 (100)
Dodge Blow (100)
Lip Reading (100)
Pick Lock +20 (100)
SIlent Move +20 (100)
Sleight of Hand +10 (100)
Swim (100)
Specialist Weapon Group (crossbow) (100)
Attacks +1 (100)
BS +10 (200)
Agl +15 (300)
WS +10 (200)
Fel +10 (200)
+2 wounds (200)
+10 Int (200)
Swashbuckler
= 2,400
= 6,200
Vampire Thrall (Von Carstein):
S +10 (200)
T +5 (100)
Ride (100)
= 6,600
Avatars:
SpoilerRegine von Carstein